const { SlashCommandBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"), tictactoe = require("../../helpers/tictactoe"); class TicTacToe extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("tictactoe") .setDescription(client.translate("economy/tictactoe:DESCRIPTION")) .setDMPermission(false) .addUserOption(option => option.setName("user") .setDescription(client.translate("common:USER")) .setRequired(true)), aliases: [], dirname: __dirname, ownerOnly: false }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Object} data */ async execute(client, interaction) { tictactoe(interaction, { resultBtn: true, embedColor: client.config.embed.color, embedFoot: client.config.embed.footer }).then(async winner => { const memberData = await client.findOrCreateMember({ id: winner.id, guildId: interaction.guildId }); memberData.money += 100; await memberData.save(); const info = { user: interaction.translate("economy/transactions:TTT"), amount: 100, date: Date.now(), type: "got" }; memberData.transactions.push(info); }); } } module.exports = TicTacToe;