const Command = require("../../base/Command.js"), Discord = require("discord.js"), canvacord = require("canvacord"); class Bed extends Command { constructor (client) { super(client, { name: "bed", dirname: __dirname, enabled: true, guildOnly: false, aliases: [], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS", "ATTACH_FILES" ], nsfw: false, ownerOnly: false, cooldown: 5000 }); } async run (message, args) { const users = [ await this.client.resolveUser(args[0]) || message.author, await this.client.resolveUser(args[1]) || message.author ]; const m = await message.sendT("misc:PLEASE_WAIT", null, { prefixEmoji: "loading" }); try { const buffer = await canvacord.Canvas.bed(users[0].displayAvatarURL({ format: "png" }), users[1].displayAvatarURL({ format: "png" })); const attachment = new Discord.MessageAttachment(buffer, "bed.png"); message.channel.send(attachment); m.delete(); } catch(e) { console.log(e); m.error("misc:ERROR_OCCURRED", null, { edit: true }); }; } }; module.exports = Bed;