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115 lines
4.3 KiB
JavaScript
115 lines
4.3 KiB
JavaScript
const { SlashCommandBuilder } = require("discord.js");
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const BaseCommand = require("../../base/BaseCommand");
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class Achievements extends BaseCommand {
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/**
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*
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* @param {import("../base/Client")} client
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*/
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constructor(client) {
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super({
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command: new SlashCommandBuilder()
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.setName("achievements")
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.setDescription(client.translate("economy/achievements:DESCRIPTION"))
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.setDescriptionLocalizations({
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uk: client.translate("economy/achievements:DESCRIPTION", null, "uk-UA"),
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ru: client.translate("economy/achievements:DESCRIPTION", null, "ru-RU"),
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})
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.setDMPermission(false)
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.addUserOption(option =>
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option
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.setName("user")
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.setDescription(client.translate("common:USER"))
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.setDescriptionLocalizations({
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uk: client.translate("common:USER", null, "uk-UA"),
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ru: client.translate("common:USER", null, "ru-RU"),
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}),
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),
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dirname: __dirname,
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ownerOnly: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
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*/
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async execute(client, interaction) {
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const user = interaction.options.getUser("user") || interaction.member;
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if (user.bot) return interaction.error("economy/profile:BOT_USER");
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const userData = user.id === interaction.user.id ? interaction.data.user : await client.findOrCreateUser(user.id);
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const embed = client.embed({
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author: {
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name: interaction.translate("economy/achievements:TITLE"),
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iconURL: user.displayAvatarURL(),
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},
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fields: [
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{
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name: interaction.translate("economy/achievements:SEND_CMD"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.firstCommand.progress.now,
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total: userData.achievements.firstCommand.progress.total,
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percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:CLAIM_SALARY"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.work.progress.now,
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total: userData.achievements.work.progress.total,
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percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:MARRY"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.married.progress.now,
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total: userData.achievements.married.progress.total,
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percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:SLOTS"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.slots.progress.now,
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total: userData.achievements.slots.progress.total,
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percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:TIP"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.tip.progress.now,
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total: userData.achievements.tip.progress.total,
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percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:REP"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.rep.progress.now,
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total: userData.achievements.rep.progress.total,
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percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total)),
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}),
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},
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{
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name: interaction.translate("economy/achievements:INVITE"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.invite.progress.now,
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total: userData.achievements.invite.progress.total,
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percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total)),
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}),
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},
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],
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});
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interaction.reply({
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embeds: [embed],
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});
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}
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}
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module.exports = Achievements;
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