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47 lines
1.2 KiB
JavaScript
47 lines
1.2 KiB
JavaScript
const BaseEvent = require("../../base/BaseEvent");
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class GuildMemberUpdate extends BaseEvent {
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constructor() {
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super({
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name: "guildMemberUpdate",
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once: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").GuildMember} oldMember
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* @param {import("discord.js").GuildMember} newMember
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*/
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async execute(client, oldMember, newMember) {
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if (oldMember.guild.id !== client.config.support.id) return;
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if (oldMember.roles.cache.some(r => r.id === "940149470975365191")) return;
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if (newMember?.roles.cache.some(r => r.id === "940149470975365191")) {
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const userData = await client.getUserData(newMember.id);
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userData.achievements.tip.progress.now = 1;
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userData.achievements.tip.achieved = true;
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await userData.save().catch(err => {
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client.logger.error(`Failed to save user data for ${newMember.id}: ${err}`);
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});
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try {
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await newMember.send({
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files: [
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{
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name: "achievement_unlocked5.png",
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attachment: "./assets/img/achievements/achievement_unlocked5.png",
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},
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],
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});
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} catch (err) {
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client.logger.error(`Failed to send achievement message to ${newMember.id}: ${err}`);
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}
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}
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}
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}
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module.exports = GuildMemberUpdate;
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