JaBa/commands/Fun/number.js

86 lines
No EOL
2.3 KiB
JavaScript

const Command = require("../../base/Command.js"),
Discord = require("discord.js");
const currentGames = {};
class Number extends Command {
constructor(client) {
super(client, {
name: "number",
dirname: __dirname,
enabled: true,
guildOnly: true,
aliases: ["num"],
memberPermissions: [],
botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"],
nsfw: false,
ownerOnly: false,
cooldown: 2000
});
}
async run(message) {
if (currentGames[message.guild.id]) return message.error("fun/number:GAME_RUNNING");
const participants = [];
const number = Math.floor(Math.random() * 3000);
await message.sendT("fun/number:GAME_START");
// Store the date wich the game has started
const gameCreatedAt = Date.now();
const collector = new Discord.MessageCollector(message.channel, m => !m.author.bot, {
time: 480000 // 8 minutes
});
currentGames[message.guild.id] = true;
collector.on("collect", async msg => {
if (this.client.functions.getPrefix(msg, data)) return;
if (!participants.includes(msg.author.id)) participants.push(msg.author.id);
if (isNaN(msg.content)) return;
const parsedNumber = parseInt(msg.content, 10);
if (parsedNumber === number) {
const time = this.client.functions.convertTime(message.guild, Date.now() - gameCreatedAt);
message.sendT("fun/number:GAME_STATS", {
winner: msg.author.toString(),
number,
time,
participantCount: participants.length,
participants: participants.map(p => `<@${p}>`).join(", ")
});
message.sendT("fun/number:WON", {
winner: msg.author.toString()
});
const userdata = await this.client.findOrCreateMember({
id: msg.author.id,
guildID: message.guild.id
});
userdata.money = userdata.money + 100;
userdata.save();
collector.stop(msg.author.username);
};
if (parseInt(msg.content) < number) message.error("fun/number:BIG", {
user: msg.author.toString(),
number: parsedNumber
});
if (parseInt(msg.content) > number) message.error("fun/number:SMALL", {
user: msg.author.toString(),
number: parsedNumber
});
});
collector.on("end", (_collected, reason) => {
delete currentGames[message.guild.id];
if (reason === "time") {
return message.error("fun/number:DEFEAT", {
number
});
};
});
}
};
module.exports = Number;