JaBa/dashboard/public/bower_components/jvectormap/lib/numeric-scale.js
2021-12-10 21:39:54 +05:00

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3.1 KiB
JavaScript

jvm.NumericScale = function(scale, normalizeFunction, minValue, maxValue) {
this.scale = [];
normalizeFunction = normalizeFunction || 'linear';
if (scale) this.setScale(scale);
if (normalizeFunction) this.setNormalizeFunction(normalizeFunction);
if (minValue) this.setMin(minValue);
if (maxValue) this.setMax(maxValue);
};
jvm.NumericScale.prototype = {
setMin: function(min) {
this.clearMinValue = min;
if (typeof this.normalize === 'function') {
this.minValue = this.normalize(min);
} else {
this.minValue = min;
}
},
setMax: function(max) {
this.clearMaxValue = max;
if (typeof this.normalize === 'function') {
this.maxValue = this.normalize(max);
} else {
this.maxValue = max;
}
},
setScale: function(scale) {
var i;
for (i = 0; i < scale.length; i++) {
this.scale[i] = [scale[i]];
}
},
setNormalizeFunction: function(f) {
if (f === 'polynomial') {
this.normalize = function(value) {
return Math.pow(value, 0.2);
}
} else if (f === 'linear') {
delete this.normalize;
} else {
this.normalize = f;
}
this.setMin(this.clearMinValue);
this.setMax(this.clearMaxValue);
},
getValue: function(value) {
var lengthes = [],
fullLength = 0,
l,
i = 0,
c;
if (typeof this.normalize === 'function') {
value = this.normalize(value);
}
for (i = 0; i < this.scale.length-1; i++) {
l = this.vectorLength(this.vectorSubtract(this.scale[i+1], this.scale[i]));
lengthes.push(l);
fullLength += l;
}
c = (this.maxValue - this.minValue) / fullLength;
for (i=0; i<lengthes.length; i++) {
lengthes[i] *= c;
}
i = 0;
value -= this.minValue;
while (value - lengthes[i] >= 0) {
value -= lengthes[i];
i++;
}
if (i == this.scale.length - 1) {
value = this.vectorToNum(this.scale[i])
} else {
value = (
this.vectorToNum(
this.vectorAdd(this.scale[i],
this.vectorMult(
this.vectorSubtract(this.scale[i+1], this.scale[i]),
(value) / (lengthes[i])
)
)
)
);
}
return value;
},
vectorToNum: function(vector) {
var num = 0,
i;
for (i = 0; i < vector.length; i++) {
num += Math.round(vector[i])*Math.pow(256, vector.length-i-1);
}
return num;
},
vectorSubtract: function(vector1, vector2) {
var vector = [],
i;
for (i = 0; i < vector1.length; i++) {
vector[i] = vector1[i] - vector2[i];
}
return vector;
},
vectorAdd: function(vector1, vector2) {
var vector = [],
i;
for (i = 0; i < vector1.length; i++) {
vector[i] = vector1[i] + vector2[i];
}
return vector;
},
vectorMult: function(vector, num) {
var result = [],
i;
for (i = 0; i < vector.length; i++) {
result[i] = vector[i] * num;
}
return result;
},
vectorLength: function(vector) {
var result = 0,
i;
for (i = 0; i < vector.length; i++) {
result += vector[i] * vector[i];
}
return Math.sqrt(result);
}
};