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44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
const { EmbedBuilder } = require("discord.js"),
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BaseEvent = require("../../base/BaseEvent");
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class messageUpdate extends BaseEvent {
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constructor() {
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super({
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name: "messageUpdate",
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once: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client The Discord client
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* @param {import("discord.js").Message} oldMessage The message before the update
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* @param {import("discord.js").Message} newMessage The message after the update
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*/
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async execute(client, oldMessage, newMessage) {
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if (oldMessage.guild && oldMessage.guildId === "568120814776614924") return;
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if (oldMessage.author.bot) return;
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if (oldMessage.content === newMessage.content) return;
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const guildData = await client.findOrCreateGuild(oldMessage.guildId);
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if (guildData.plugins?.monitoring?.messageUpdate) {
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const embed = new EmbedBuilder()
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.setAuthor({
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name: newMessage.author.getUsername(),
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iconURL: newMessage.author.displayAvatarURL(),
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})
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.setColor(client.config.embed.color)
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.setFooter(client.config.embed.footer)
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.setTitle(`${newMessage.author.getUsername()} edited a message!`)
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.setDescription(`Old Message: \`\`\`${oldMessage.content}\`\`\`\nNew Message: \`\`\`${newMessage.content}\`\`\`\nJump to message: ${newMessage.url}`);
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newMessage.guild.channels.cache.get(guildData.plugins.monitoring.messageUpdate).send({
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embeds: [embed],
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});
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}
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}
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}
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module.exports = messageUpdate;
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