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42 lines
1.3 KiB
JavaScript
42 lines
1.3 KiB
JavaScript
const { SlashCommandBuilder, InteractionContextType, ApplicationIntegrationType } = require("discord.js");
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const BaseCommand = require("../../base/BaseCommand");
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class Shuffle extends BaseCommand {
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/**
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*
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* @param {import("../base/Client")} client
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*/
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constructor(client) {
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super({
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command: new SlashCommandBuilder()
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.setName("shuffle")
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.setDescription(client.translate("music/shuffle:DESCRIPTION"))
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.setDescriptionLocalizations({
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uk: client.translate("music/shuffle:DESCRIPTION", null, "uk-UA"),
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ru: client.translate("music/shuffle:DESCRIPTION", null, "ru-RU"),
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})
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.setIntegrationTypes([ApplicationIntegrationType.GuildInstall])
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.setContexts([InteractionContextType.Guild]),
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dirname: __dirname,
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ownerOnly: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
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*/
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async execute(client, interaction) {
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const voice = interaction.member.voice.channel;
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if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { ephemeral: true });
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const queue = client.player.nodes.get(interaction.guildId);
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if (!queue) return interaction.error("music/play:NOT_PLAYING", null, { ephemeral: true });
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queue.tracks.shuffle();
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interaction.success("music/shuffle:SUCCESS");
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}
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}
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module.exports = Shuffle;
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