JaBa/TO REWRITE/General/emoji.js
2022-07-29 23:31:08 +05:00

46 lines
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1.2 KiB
JavaScript

const Command = require("../../base/Command"),
Discord = require("discord.js");
class EmojiInfo extends Command {
constructor(client) {
super(client, {
name: "emoji",
dirname: __dirname,
enabled: true,
guildOnly: false,
aliases: ["emi"],
memberPermissions: [],
botPermissions: ["SEND_MESSAGES"],
nsfw: false,
ownerOnly: false,
cooldown: 2000
});
}
async run(message, args, data) {
const rawEmoji = args[0];
if (!rawEmoji) return message.error("administration/stealemoji:MISSING_EMOJI");
const parsedEmoji = Discord.Util.parseEmoji(rawEmoji);
const embed = new Discord.MessageEmbed()
.setAuthor({
name: message.translate("general/emoji:TITLE", {
emoji: parsedEmoji.name
})
})
.setColor(data.config.embed.color)
.setFooter({
text: data.config.embed.footer
})
.addField(message.translate("general/emoji:NAME"), parsedEmoji.name)
.addField(message.translate("general/emoji:ANIMATED"), parsedEmoji.animated ? message.translate("common:YES") : message.translate("common:NO"))
.addField(message.translate("general/emoji:ID"), parsedEmoji.id ? parsedEmoji.id.toString() : message.translate("general/emoji:STANDART"));
message.reply({
embeds: [embed]
});
}
}
module.exports = EmojiInfo;