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https://github.com/JonnyBro/JaBa.git
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80 lines
No EOL
2.1 KiB
JavaScript
80 lines
No EOL
2.1 KiB
JavaScript
const { PermissionsBitField, ChannelType } = require("discord.js");
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module.exports = {
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/**
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* Create invite link to guild
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* @param {import("../base/JaBa")} client Discord client
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* @param {String} guildId Guild's ID
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* @returns {String} Invite Link
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*/
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async createInvite(client, guildId) {
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const guild = client.guilds.cache.get(guildId);
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const member = guild.members.me;
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const channel = guild.channels.cache.find(ch => ch.permissionsFor(member.id).has(PermissionsBitField.Flags.CreateInstantInvite) && ch.type === ChannelType.GuildText || ch.type === "GUILD_VOICE");
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if (channel) return (await channel.createInvite()).url || "No channels found or missing permissions";
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},
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/**
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* Calls a callback for each element in collection async
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* @param {Array} collection
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* @param {Function} callback
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* @returns {Promise}
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*/
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async asyncForEach (collection, callback) {
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const allPromises = collection.map(async key => {
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await callback(key);
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});
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return await Promise.all(allPromises);
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},
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/**
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* Sort array by key
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* @param {Array} array Array to sort
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* @param {Number} key Key
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* @returns {Array} Sorted array
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*/
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sortByKey(array, key) {
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return array.sort(function (a, b) {
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const x = a[key];
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const y = b[key];
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return ((x < y) ? 1 : ((x > y) ? -1 : 0));
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});
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},
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/**
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* Shuffles array
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* @param {*} pArray Array to shuffle
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* @returns {Array} Shuffled array
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*/
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shuffle(pArray) {
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const array = [];
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pArray.forEach(element => array.push(element));
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let currentIndex = array.length,
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temporaryValue, randomIndex;
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while (currentIndex !== 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex -= 1;
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temporaryValue = array[currentIndex];
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array[currentIndex] = array[randomIndex];
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array[randomIndex] = temporaryValue;
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}
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return array;
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},
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/**
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* Returns a random integer between min (inclusive) and max (inclusive)
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* @param {Number} min Min
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* @param {Number} max Max
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* @returns {Number} Integer
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*/
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randomNum(min, max) {
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1) + min);
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},
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}; |