JaBa/commands/Economy/achievements.js

116 lines
No EOL
4.1 KiB
JavaScript

const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
const BaseCommand = require("../../base/BaseCommand");
class Achievements extends BaseCommand {
/**
*
* @param {import("../base/JaBa")} client
*/
constructor(client) {
super({
command: new SlashCommandBuilder()
.setName("achievements")
.setDescription(client.translate("economy/achievements:DESCRIPTION"))
.setDMPermission(false)
.addUserOption(option => option.setName("user")
.setDescription(client.translate("common:USER"))),
aliases: [],
dirname: __dirname,
ownerOnly: false
});
}
/**
*
* @param {import("../../base/JaBa")} client
*/
async onLoad() {
//...
}
/**
*
* @param {import("../../base/JaBa")} client
* @param {import("discord.js").ChatInputCommandInteraction} interaction
* @param {Object} data
*/
async execute(client, interaction, data) {
const member = interaction.options.getMember("user") || interaction.member;
if (member.user.bot) return interaction.error("economy/profile:BOT_USER");
const userData = (member.id === interaction.member.id ? data.userData : await client.findOrCreateUser({
id: member.id
}));
const embed = new EmbedBuilder()
.setAuthor({
name: interaction.translate("economy/achievements:TITLE")
})
.setColor(client.config.embed.color)
.setFooter({
text: client.config.embed.footer
});
embed.addFields([
{
name: interaction.translate("economy/achievements:SEND_CMD"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.firstCommand.progress.now,
total: userData.achievements.firstCommand.progress.total,
percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total))
})
},
{
name: interaction.translate("economy/achievements:CLAIM_SALARY"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.work.progress.now,
total: userData.achievements.work.progress.total,
percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total))
})
},
{
name: interaction.translate("economy/achievements:MARRY"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.married.progress.now,
total: userData.achievements.married.progress.total,
percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total))
})
},
{
name: interaction.translate("economy/achievements:SLOTS"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.slots.progress.now,
total: userData.achievements.slots.progress.total,
percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total))
})
},
{
name: interaction.translate("economy/achievements:TIP"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.tip.progress.now,
total: userData.achievements.tip.progress.total,
percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total))
})
},
{
name: interaction.translate("economy/achievements:REP"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.rep.progress.now,
total: userData.achievements.rep.progress.total,
percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total))
})
},
{
name: interaction.translate("economy/achievements:INVITE"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.invite.progress.now,
total: userData.achievements.invite.progress.total,
percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total))
})
}
]);
interaction.reply({
embeds: [embed]
});
}
}
module.exports = Achievements;