JaBa/helpers/Music/dist/Structures/Queue.d.ts
2022-09-10 23:38:11 +05:00

241 lines
6.8 KiB
TypeScript

/// <reference types="node" />
/// <reference types="node" />
import { Collection, Guild, GuildChannelResolvable } from "discord.js";
import { Player } from "../Player";
import { StreamDispatcher } from "../VoiceInterface/StreamDispatcher";
import Track from "./Track";
import { PlayerOptions, PlayerProgressbarOptions, PlayOptions, QueueFilters, QueueRepeatMode, TrackSource } from "../types/types";
import type { Readable } from "stream";
declare class Queue<T = unknown> {
#private;
readonly guild: Guild;
readonly player: Player;
connection: StreamDispatcher;
tracks: Track[];
previousTracks: Track[];
options: PlayerOptions;
playing: boolean;
metadata?: T;
repeatMode: QueueRepeatMode;
readonly id: string;
private _streamTime;
_cooldownsTimeout: Collection<string, NodeJS.Timeout>;
private _activeFilters;
private _filtersUpdate;
onBeforeCreateStream: (track: Track, source: TrackSource, queue: Queue) => Promise<Readable | undefined>;
/**
* Queue constructor
* @param {Player} player The player that instantiated this queue
* @param {Guild} guild The guild that instantiated this queue
* @param {PlayerOptions} [options] Player options for the queue
*/
constructor(player: Player, guild: Guild, options?: PlayerOptions);
/**
* Returns current track
* @type {Track}
*/
get current(): Track;
/**
* If this queue is destroyed
* @type {boolean}
*/
get destroyed(): boolean;
/**
* Returns current track
* @returns {Track}
*/
nowPlaying(): Track;
/**
* Connects to a voice channel
* @param {GuildChannelResolvable} channel The voice/stage channel
* @returns {Promise<Queue>}
*/
connect(channel: GuildChannelResolvable): Promise<this>;
/**
* Destroys this queue
* @param {boolean} [disconnect=this.options.leaveOnStop] If it should leave on destroy
* @returns {void}
*/
destroy(disconnect?: boolean): void;
/**
* Skips current track
* @returns {boolean}
*/
skip(): boolean;
/**
* Adds single track to the queue
* @param {Track} track The track to add
* @returns {void}
*/
addTrack(track: Track): void;
/**
* Adds multiple tracks to the queue
* @param {Track[]} tracks Array of tracks to add
*/
addTracks(tracks: Track[]): void;
/**
* Sets paused state
* @param {boolean} paused The paused state
* @returns {boolean}
*/
setPaused(paused?: boolean): boolean;
/**
* Sets bitrate
* @param {number|auto} bitrate bitrate to set
* @returns {void}
*/
setBitrate(bitrate: number | "auto"): void;
/**
* Sets volume
* @param {number} amount The volume amount
* @returns {boolean}
*/
setVolume(amount: number): boolean;
/**
* Sets repeat mode
* @param {QueueRepeatMode} mode The repeat mode
* @returns {boolean}
*/
setRepeatMode(mode: QueueRepeatMode): boolean;
/**
* The current volume amount
* @type {number}
*/
get volume(): number;
set volume(amount: number);
/**
* The stream time of this queue
* @type {number}
*/
get streamTime(): number;
set streamTime(time: number);
/**
* Returns enabled filters
* @returns {AudioFilters}
*/
getFiltersEnabled(): (keyof QueueFilters)[];
/**
* Returns disabled filters
* @returns {AudioFilters}
*/
getFiltersDisabled(): (keyof QueueFilters)[];
/**
* Sets filters
* @param {QueueFilters} filters Queue filters
* @returns {Promise<void>}
*/
setFilters(filters?: QueueFilters): Promise<void>;
/**
* Seeks to the given time
* @param {number} position The position
* @returns {boolean}
*/
seek(position: number): Promise<boolean>;
/**
* Plays previous track
* @returns {Promise<void>}
*/
back(): Promise<void>;
/**
* Clear this queue
*/
clear(): void;
/**
* Stops the player
* @returns {void}
*/
stop(): void;
/**
* Shuffles this queue
* @returns {boolean}
*/
shuffle(): boolean;
/**
* Removes a track from the queue
* @param {Track|string|number} track The track to remove
* @returns {Track}
*/
remove(track: Track | string | number): Track;
/**
* Returns the index of the specified track. If found, returns the track index else returns -1.
* @param {number|Track|string} track The track
* @returns {number}
*/
getTrackPosition(track: number | Track | string): number;
/**
* Jumps to particular track
* @param {Track|number} track The track
* @returns {void}
*/
jump(track: Track | number): void;
/**
* Jumps to particular track, removing other tracks on the way
* @param {Track|number} track The track
* @returns {void}
*/
skipTo(track: Track | number): void;
/**
* Inserts the given track to specified index
* @param {Track} track The track to insert
* @param {number} [index=0] The index where this track should be
*/
insert(track: Track, index?: number): void;
/**
* @typedef {object} PlayerTimestamp
* @property {string} current The current progress
* @property {string} end The total time
* @property {number} progress Progress in %
*/
/**
* Returns player stream timestamp
* @returns {PlayerTimestamp}
*/
getPlayerTimestamp(): {
current: string;
end: string;
progress: number;
};
/**
* Creates progress bar string
* @param {PlayerProgressbarOptions} options The progress bar options
* @returns {string}
*/
createProgressBar(options?: PlayerProgressbarOptions): string;
/**
* Total duration
* @type {Number}
*/
get totalTime(): number;
/**
* Play stream in a voice/stage channel
* @param {Track} [src] The track to play (if empty, uses first track from the queue)
* @param {PlayOptions} [options] The options
* @returns {Promise<void>}
*/
play(src?: Track, options?: PlayOptions): Promise<void>;
/**
* Private method to handle autoplay
* @param {Track} track The source track to find its similar track for autoplay
* @returns {Promise<void>}
* @private
*/
private _handleAutoplay;
[Symbol.iterator](): Generator<Track, void, undefined>;
/**
* JSON representation of this queue
* @returns {object}
*/
toJSON(): {
id: string;
guild: string;
voiceChannel: string;
options: PlayerOptions;
tracks: import("../types/types").TrackJSON[];
};
/**
* String representation of this queue
* @returns {string}
*/
toString(): string;
}
export { Queue };