JaBa/helpers/functions.js

80 lines
No EOL
2.1 KiB
JavaScript

const { PermissionsBitField, ChannelType } = require("discord.js");
module.exports = {
/**
* Create invite link to guild
* @param {import("../base/JaBa")} client Discord client
* @param {String} guildId Guild's ID
* @returns {String} Invite Link
*/
async createInvite(client, guildId) {
const guild = client.guilds.cache.get(guildId);
const member = guild.members.me;
const channel = guild.channels.cache.find(ch => ch.permissionsFor(member.id).has(PermissionsBitField.Flags.CreateInstantInvite) && ch.type === ChannelType.GuildText || ch.type === "GUILD_VOICE");
if (channel) return (await channel.createInvite()).url || "No channels found or missing permissions";
},
/**
* Calls a callback for each element in collection async
* @param {Array} collection
* @param {Function} callback
* @returns {Promise}
*/
async asyncForEach (collection, callback) {
const allPromises = collection.map(async key => {
await callback(key);
});
return await Promise.all(allPromises);
},
/**
* Sort array by key
* @param {Array} array Array to sort
* @param {Number} key Key
* @returns {Array} Sorted array
*/
sortByKey(array, key) {
return array.sort(function (a, b) {
const x = a[key];
const y = b[key];
return ((x < y) ? 1 : ((x > y) ? -1 : 0));
});
},
/**
* Shuffles array
* @param {*} pArray Array to shuffle
* @returns {Array} Shuffled array
*/
shuffle(pArray) {
const array = [];
pArray.forEach(element => array.push(element));
let currentIndex = array.length,
temporaryValue, randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
},
/**
* Returns a random integer between min (inclusive) and max (inclusive)
* @param {Number} min Min
* @param {Number} max Max
* @returns {Number} Integer
*/
randomNum(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1) + min);
},
};