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86 lines
No EOL
2.3 KiB
JavaScript
86 lines
No EOL
2.3 KiB
JavaScript
const Command = require("../../base/Command.js"),
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Discord = require("discord.js");
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const currentGames = {};
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class Number extends Command {
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constructor(client) {
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super(client, {
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name: "number",
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dirname: __dirname,
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enabled: true,
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guildOnly: true,
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aliases: ["num"],
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memberPermissions: [],
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botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"],
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nsfw: false,
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ownerOnly: false,
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cooldown: 2000
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});
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}
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async run(message) {
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if (currentGames[message.guild.id]) return message.error("fun/number:GAME_RUNNING");
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const participants = [];
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const number = Math.floor(Math.random() * 3000);
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await message.sendT("fun/number:GAME_START");
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// Store the date wich the game has started
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const gameCreatedAt = Date.now();
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const collector = new Discord.MessageCollector(message.channel, m => !m.author.bot, {
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time: 480000 // 8 minutes
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});
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currentGames[message.guild.id] = true;
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collector.on("collect", async msg => {
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if (this.client.functions.getPrefix(msg, data)) return;
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if (!participants.includes(msg.author.id)) participants.push(msg.author.id);
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if (isNaN(msg.content)) return;
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const parsedNumber = parseInt(msg.content, 10);
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if (parsedNumber === number) {
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const time = this.client.functions.convertTime(message.guild, Date.now() - gameCreatedAt);
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message.sendT("fun/number:GAME_STATS", {
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winner: msg.author.toString(),
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number,
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time,
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participantCount: participants.length,
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participants: participants.map(p => `<@${p}>`).join(", ")
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});
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message.sendT("fun/number:WON", {
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winner: msg.author.toString()
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});
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const userdata = await this.client.findOrCreateMember({
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id: msg.author.id,
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guildID: message.guild.id
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});
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userdata.money = userdata.money + 100;
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userdata.save();
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collector.stop(msg.author.username);
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};
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if (parseInt(msg.content) < number) message.error("fun/number:BIG", {
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user: msg.author.toString(),
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number: parsedNumber
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});
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if (parseInt(msg.content) > number) message.error("fun/number:SMALL", {
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user: msg.author.toString(),
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number: parsedNumber
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});
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});
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collector.on("end", (_collected, reason) => {
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delete currentGames[message.guild.id];
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if (reason === "time") {
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return message.error("fun/number:DEFEAT", {
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number
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});
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};
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});
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}
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};
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module.exports = Number; |