JaBa/commands/Economy/achievements.js

116 lines
4.4 KiB
JavaScript

const { SlashCommandBuilder, InteractionContextType, ApplicationIntegrationType } = require("discord.js");
const BaseCommand = require("../../base/BaseCommand");
class Achievements extends BaseCommand {
/**
*
* @param {import("../base/Client")} client
*/
constructor(client) {
super({
command: new SlashCommandBuilder()
.setName("achievements")
.setDescription(client.translate("economy/achievements:DESCRIPTION"))
.setDescriptionLocalizations({
uk: client.translate("economy/achievements:DESCRIPTION", null, "uk-UA"),
ru: client.translate("economy/achievements:DESCRIPTION", null, "ru-RU"),
})
.setIntegrationTypes([ApplicationIntegrationType.GuildInstall])
.setContexts([InteractionContextType.Guild])
.addUserOption(option =>
option
.setName("user")
.setDescription(client.translate("common:USER"))
.setDescriptionLocalizations({
uk: client.translate("common:USER", null, "uk-UA"),
ru: client.translate("common:USER", null, "ru-RU"),
}),
),
dirname: __dirname,
ownerOnly: false,
});
}
/**
*
* @param {import("../../base/Client")} client
* @param {import("discord.js").ChatInputCommandInteraction} interaction
*/
async execute(client, interaction) {
const user = interaction.options.getUser("user") || interaction.member;
if (user.bot) return interaction.error("economy/profile:BOT_USER");
const userData = user.id === interaction.user.id ? interaction.data.user : await client.getUserData(user.id);
const embed = client.embed({
author: {
name: interaction.translate("economy/achievements:TITLE"),
iconURL: user.displayAvatarURL(),
},
fields: [
{
name: interaction.translate("economy/achievements:SEND_CMD"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.firstCommand.progress.now,
total: userData.achievements.firstCommand.progress.total,
percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:CLAIM_SALARY"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.work.progress.now,
total: userData.achievements.work.progress.total,
percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:MARRY"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.married.progress.now,
total: userData.achievements.married.progress.total,
percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:SLOTS"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.slots.progress.now,
total: userData.achievements.slots.progress.total,
percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:TIP"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.tip.progress.now,
total: userData.achievements.tip.progress.total,
percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:REP"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.rep.progress.now,
total: userData.achievements.rep.progress.total,
percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total)),
}),
},
{
name: interaction.translate("economy/achievements:INVITE"),
value: interaction.translate("economy/achievements:PROGRESS", {
now: userData.achievements.invite.progress.now,
total: userData.achievements.invite.progress.total,
percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total)),
}),
},
],
});
interaction.reply({
embeds: [embed],
});
}
}
module.exports = Achievements;