mirror of
https://github.com/JonnyBro/JaBa.git
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166 lines
5.3 KiB
JavaScript
166 lines
5.3 KiB
JavaScript
const { SlashCommandBuilder, MessageCollector, ButtonBuilder, ActionRowBuilder, ButtonStyle, ThreadAutoArchiveDuration, InteractionContextType, ApplicationIntegrationType } = require("discord.js");
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const BaseCommand = require("../../base/BaseCommand"),
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currentGames = {};
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class Number extends BaseCommand {
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/**
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*
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* @param {import("../base/Client")} client
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*/
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constructor(client) {
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super({
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command: new SlashCommandBuilder()
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.setName("number")
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.setDescription(client.translate("fun/number:DESCRIPTION"))
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.setDescriptionLocalizations({
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uk: client.translate("fun/number:DESCRIPTION", null, "uk-UA"),
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ru: client.translate("fun/number:DESCRIPTION", null, "ru-RU"),
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})
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.setIntegrationTypes([ApplicationIntegrationType.GuildInstall])
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.setContexts([InteractionContextType.Guild]),
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dirname: __dirname,
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ownerOnly: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
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*/
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async execute(client, interaction, data) {
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if (currentGames[interaction.guildId]) return interaction.error("fun/number:GAME_RUNNING");
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const participants = [],
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number = client.functions.randomNum(1000, 5000);
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await interaction.replyT("fun/number:GAME_START");
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let channel;
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if (interaction.channel.isThread()) channel = interaction.channel;
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else
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channel = await interaction.channel.threads.create({
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name: `number-guessing-${client.functions.randomNum(10000, 20000)}`,
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autoArchiveDuration: ThreadAutoArchiveDuration.OneHour,
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});
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const gameCreatedAt = Date.now();
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const filter = m => !m.author.bot;
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const collector = new MessageCollector(channel, {
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filter,
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time: 5 * 60 * 1000,
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});
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currentGames[interaction.guildId] = true;
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collector.on("collect", async msg => {
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if (!participants.includes(msg.author)) participants.push(msg.author);
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if (msg.content === "STOP") return collector.stop("force");
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if (isNaN(msg.content)) return;
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const parsedNumber = parseInt(msg.content, 10);
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if (parsedNumber === number) {
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channel.send({
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content: interaction.translate("fun/number:GAME_STATS", {
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winner: msg.author.toString(),
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number,
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time: `<t:${Math.floor(gameCreatedAt / 1000)}:R>`,
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participantCount: participants.length,
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participants: participants.map(p => p.toString()).join(", "),
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}),
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});
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if (participants.length > 1) {
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const won = 100 * (participants.length * 0.5);
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channel.send({
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content: interaction.translate("fun/number:WON", {
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winner: msg.author.toString(),
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credits: `**${won}** ${client.functions.getNoun(won, interaction.translate("misc:NOUNS:CREDIT:1"), interaction.translate("misc:NOUNS:CREDIT:2"), interaction.translate("misc:NOUNS:CREDIT:5"))}`,
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}),
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});
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const memberData = await client.getMemberData(msg.author.id, interaction.guildId);
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memberData.money += won;
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const info = {
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user: interaction.translate("economy/transactions:NUMBERS"),
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amount: won,
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date: Date.now(),
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type: "got",
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};
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data.memberData.transactions.push(info);
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await memberData.save();
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}
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interaction.editReply({
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content: interaction.translate("fun/number:GAME_STATS", {
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winner: msg.author.toString(),
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number,
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time: `<t:${Math.floor(gameCreatedAt / 1000)}:R>`,
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participantCount: participants.length,
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participants: participants.map(p => p.toString()).join(", "),
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}),
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});
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const deleteYes = new ButtonBuilder()
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.setCustomId("number_delete_yes")
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.setLabel(interaction.translate("common:YES"))
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.setStyle(ButtonStyle.Danger);
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const deleteNo = new ButtonBuilder()
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.setCustomId("number_delete_no")
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.setLabel(interaction.translate("common:NO"))
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.setStyle(ButtonStyle.Secondary);
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const row = new ActionRowBuilder().addComponents(deleteYes, deleteNo);
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channel.send({
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content: interaction.translate("fun/number:DELETE_CHANNEL"),
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components: [row],
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});
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collector.stop();
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}
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if (parseInt(msg.content) < number)
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msg.reply({
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content: interaction.translate("fun/number:TOO_BIG", { user: msg.author.toString(), number: parsedNumber }),
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});
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if (parseInt(msg.content) > number)
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msg.reply({
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content: interaction.translate("fun/number:TOO_SMALL", { user: msg.author.toString(), number: parsedNumber }),
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});
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});
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collector.on("end", (_, reason) => {
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delete currentGames[interaction.guildId];
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if (reason === "time") return interaction.editReply({ content: interaction.translate("fun/number:DEFEAT", { number }) });
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else if (reason === "force") return interaction.editReply({ content: interaction.translate("misc:FORCE_STOP", { user: interaction.member.toString(), number }) });
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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*/
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async onLoad(client) {
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client.on("interactionCreate", async interaction => {
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if (!interaction.isButton()) return;
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if (interaction.customId.startsWith("number_")) {
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await interaction.deferUpdate();
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if (interaction.customId === "number_delete_yes") interaction.channel.delete();
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else if (interaction.customId === "number_delete_no") {
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await interaction.message.delete();
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interaction.channel.setArchived(true);
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}
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}
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});
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}
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}
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module.exports = Number;
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