mirror of
https://github.com/JonnyBro/JaBa.git
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84 lines
2.1 KiB
JavaScript
84 lines
2.1 KiB
JavaScript
/*!
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* jQuery UI Effects Shake 1.11.4
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* http://jqueryui.com
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*
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* Copyright jQuery Foundation and other contributors
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* Released under the MIT license.
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* http://jquery.org/license
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*
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* http://api.jqueryui.com/shake-effect/
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*/
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(function( factory ) {
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if ( typeof define === "function" && define.amd ) {
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// AMD. Register as an anonymous module.
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define([
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"jquery",
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"./effect"
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], factory );
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} else {
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// Browser globals
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factory( jQuery );
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}
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}(function( $ ) {
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return $.effects.effect.shake = function( o, done ) {
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var el = $( this ),
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props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
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mode = $.effects.setMode( el, o.mode || "effect" ),
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direction = o.direction || "left",
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distance = o.distance || 20,
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times = o.times || 3,
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anims = times * 2 + 1,
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speed = Math.round( o.duration / anims ),
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ref = (direction === "up" || direction === "down") ? "top" : "left",
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positiveMotion = (direction === "up" || direction === "left"),
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animation = {},
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animation1 = {},
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animation2 = {},
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i,
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// we will need to re-assemble the queue to stack our animations in place
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queue = el.queue(),
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queuelen = queue.length;
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$.effects.save( el, props );
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el.show();
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$.effects.createWrapper( el );
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// Animation
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animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
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animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
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animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;
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// Animate
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el.animate( animation, speed, o.easing );
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// Shakes
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for ( i = 1; i < times; i++ ) {
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el.animate( animation1, speed, o.easing ).animate( animation2, speed, o.easing );
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}
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el
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.animate( animation1, speed, o.easing )
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.animate( animation, speed / 2, o.easing )
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.queue(function() {
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if ( mode === "hide" ) {
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el.hide();
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}
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$.effects.restore( el, props );
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$.effects.removeWrapper( el );
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done();
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});
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// inject all the animations we just queued to be first in line (after "inprogress")
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if ( queuelen > 1) {
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queue.splice.apply( queue,
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[ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
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}
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el.dequeue();
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};
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}));
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