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96 lines
3.7 KiB
TypeScript
96 lines
3.7 KiB
TypeScript
import { Client, Collection, GuildResolvable } from "discord.js";
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import { TypedEmitter as EventEmitter } from "tiny-typed-emitter";
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import { Queue } from "./Structures/Queue";
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import { VoiceUtils } from "./VoiceInterface/VoiceUtils";
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import { PlayerEvents, PlayerOptions, SearchOptions, PlayerInitOptions, PlayerSearchResult, PlaylistInitData } from "./types/types";
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import Track from "./Structures/Track";
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import { Playlist } from "./Structures/Playlist";
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import { ExtractorModel } from "./Structures/ExtractorModel";
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declare class Player extends EventEmitter<PlayerEvents> {
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readonly client: Client;
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readonly options: PlayerInitOptions;
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readonly queues: Collection<string, Queue<unknown>>;
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readonly voiceUtils: VoiceUtils;
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readonly extractors: Collection<string, ExtractorModel>;
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requiredEvents: string[];
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/**
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* Creates new Discord Player
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* @param {Client} client The Discord Client
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* @param {PlayerInitOptions} [options] The player init options
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*/
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constructor(client: Client, options?: PlayerInitOptions);
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/**
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* Handles voice state update
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* @param {VoiceState} oldState The old voice state
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* @param {VoiceState} newState The new voice state
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* @returns {void}
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* @private
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*/
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private _handleVoiceState;
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/**
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* Creates a queue for a guild if not available, else returns existing queue
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* @param {GuildResolvable} guild The guild
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* @param {PlayerOptions} queueInitOptions Queue init options
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* @returns {Queue}
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*/
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createQueue<T = unknown>(guild: GuildResolvable, queueInitOptions?: PlayerOptions & {
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metadata?: T;
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}): Queue<T>;
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/**
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* Returns the queue if available
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* @param {GuildResolvable} guild The guild id
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* @returns {Queue}
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*/
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getQueue<T = unknown>(guild: GuildResolvable): Queue<T>;
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/**
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* Deletes a queue and returns deleted queue object
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* @param {GuildResolvable} guild The guild id to remove
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* @returns {Queue}
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*/
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deleteQueue<T = unknown>(guild: GuildResolvable): Queue<T>;
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/**
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* @typedef {object} PlayerSearchResult
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* @property {Playlist} [playlist] The playlist (if any)
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* @property {Track[]} tracks The tracks
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*/
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/**
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* Search tracks
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* @param {string|Track} query The search query
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* @param {SearchOptions} options The search options
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* @returns {Promise<PlayerSearchResult>}
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*/
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search(query: string | Track, options: SearchOptions): Promise<PlayerSearchResult>;
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/**
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* Registers extractor
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* @param {string} extractorName The extractor name
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* @param {ExtractorModel|any} extractor The extractor object
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* @param {boolean} [force=false] Overwrite existing extractor with this name (if available)
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* @returns {ExtractorModel}
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*/
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use(extractorName: string, extractor: ExtractorModel | any, force?: boolean): ExtractorModel;
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/**
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* Removes registered extractor
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* @param {string} extractorName The extractor name
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* @returns {ExtractorModel}
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*/
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unuse(extractorName: string): ExtractorModel;
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/**
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* Generates a report of the dependencies used by the `@discordjs/voice` module. Useful for debugging.
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* @returns {string}
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*/
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scanDeps(): string;
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emit<U extends keyof PlayerEvents>(eventName: U, ...args: Parameters<PlayerEvents[U]>): boolean;
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/**
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* Resolves queue
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* @param {GuildResolvable|Queue} queueLike Queue like object
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* @returns {Queue}
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*/
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resolveQueue<T>(queueLike: GuildResolvable | Queue): Queue<T>;
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[Symbol.iterator](): Generator<Queue<unknown>, void, undefined>;
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/**
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* Creates `Playlist` instance
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* @param data The data to initialize a playlist
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*/
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createPlaylist(data: PlaylistInitData): Playlist;
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}
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export { Player };
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