JaBa/commands/Games/spellcast.js
2021-12-12 14:47:06 +05:00

39 lines
No EOL
1.2 KiB
JavaScript

const Command = require("../../base/Command.js"),
Discord = require("discord.js");
class Spellcast extends Command {
constructor (client) {
super(client, {
name: "spellcast",
dirname: __dirname,
enabled: true,
guildOnly: true,
aliases: [],
memberPermissions: [],
botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ],
nsfw: false,
ownerOnly: false,
cooldown: 5000
});
}
async run (message, args, data) {
const voice = message.member.voice.channel;
if (!voice) return message.error("music/play:NO_VOICE_CHANNEL");
const perms = voice.permissionsFor(this.client.user);
if (!perms.has("CONNECT") || !perms.has("SPEAK")) return message.error("music/play:VOICE_CHANNEL_CONNECT");
this.client.discordTogether.createTogetherCode(message.member.voice.channelID, "spellcast").then(async invite => {
const embed = new Discord.MessageEmbed()
.setTitle("Spell Cast")
.setColor(data.config.embed.color)
.setDescription(`**[${message.translate("misc:CLICK_HERE", { activity: "Spell Cast", channel: voice.name })}](${invite.code})**`)
.setFooter(data.config.embed.footer)
.setTimestamp()
return message.channel.send(embed);
});
}
};
module.exports = Spellcast;