mirror of
https://github.com/JonnyBro/JaBa.git
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124 lines
3.7 KiB
JavaScript
124 lines
3.7 KiB
JavaScript
const { SlashCommandBuilder, MessageCollector } = require("discord.js");
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const BaseCommand = require("../../base/BaseCommand"),
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currentGames = {};
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class Number extends BaseCommand {
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/**
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*
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* @param {import("../base/Client")} client
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*/
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constructor(client) {
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super({
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command: new SlashCommandBuilder()
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.setName("number")
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.setDescription(client.translate("fun/number:DESCRIPTION"))
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.setDescriptionLocalizations({
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uk: client.translate("fun/number:DESCRIPTION", null, "uk-UA"),
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ru: client.translate("fun/number:DESCRIPTION", null, "ru-RU"),
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})
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.setDMPermission(false),
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aliases: [],
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dirname: __dirname,
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ownerOnly: false,
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});
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}
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/**
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*
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* @param {import("../../base/Client")} client
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*/
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async onLoad() {
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//...
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}
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/**
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*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
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* @param {Object} data
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*/
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async execute(client, interaction, data) {
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if (currentGames[interaction.guildId]) return interaction.error("fun/number:GAME_RUNNING");
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const participants = [],
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number = client.functions.randomNum(1000, 5000);
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await interaction.replyT("fun/number:GAME_START");
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const gameCreatedAt = Date.now();
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const filter = m => !m.author.bot;
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const collector = new MessageCollector(interaction.channel, {
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filter,
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time: 5 * 60 * 1000,
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});
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currentGames[interaction.guildId] = true;
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collector.on("collect", async msg => {
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if (!participants.includes(msg.author.id)) participants.push(msg.author.id);
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if (msg.content === "STOP") return collector.stop("force");
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if (isNaN(msg.content)) return;
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const parsedNumber = parseInt(msg.content, 10);
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if (parsedNumber === number) {
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const time = client.functions.convertTime(client, gameCreatedAt, false, true, data.guildData.language);
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interaction.channel.send({
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content: interaction.translate("fun/number:GAME_STATS", {
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winner: msg.author.toString(),
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number,
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time,
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participantCount: participants.length,
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participants: participants.map(p => `<@${p}>`).join(", "),
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}),
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});
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if (participants.length > 1) {
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const won = 100 * (participants.length * 0.5);
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interaction.channel.send({
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content: interaction.translate("fun/number:WON", {
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winner: msg.author.username,
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credits: `**${won}** ${client.functions.getNoun(won, interaction.translate("misc:NOUNS:CREDIT:1"), interaction.translate("misc:NOUNS:CREDIT:2"), interaction.translate("misc:NOUNS:CREDIT:5"))}`,
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}),
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});
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const memberData = await client.findOrCreateMember({
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id: msg.author.id,
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guildId: interaction.guildId,
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});
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memberData.money += won;
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const info = {
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user: interaction.translate("economy/transactions:NUMBERS"),
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amount: won,
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date: Date.now(),
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type: "got",
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};
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data.memberData.transactions.push(info);
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memberData.markModified("transactions");
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await memberData.save();
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}
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collector.stop();
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}
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if (parseInt(msg.content) < number)
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msg.reply({
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content: interaction.translate("fun/number:TOO_BIG", { user: msg.author.toString(), number: parsedNumber }),
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});
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if (parseInt(msg.content) > number)
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msg.reply({
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content: interaction.translate("fun/number:TOO_SMALL", { user: msg.author.toString(), number: parsedNumber }),
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});
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});
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collector.on("end", (_, reason) => {
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delete currentGames[interaction.guildId];
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if (reason === "time") return interaction.editReply({ content: interaction.translate("fun/number:DEFEAT", { number }) });
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else if (reason === "force") return interaction.editReply({ content: interaction.translate("misc:FORCE_STOP", { user: interaction.member.toString(), number }) });
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});
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}
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}
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module.exports = Number;
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