Rename branch to Shipping

This commit is contained in:
Silent 2024-02-09 21:21:35 +01:00
parent f80c38f9f2
commit 013990b914
No known key found for this signature in database
GPG key ID: AE53149BB0C45AF1
6 changed files with 56 additions and 55 deletions

1
.gitignore vendored
View file

@ -13,6 +13,7 @@
[Nn]ormal/ [Nn]ormal/
[Nn]ightly/ [Nn]ightly/
[Mm]aster/ [Mm]aster/
[Ss]hipping/
output/ output/
symbols/ symbols/
x64/ x64/

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32"> <ProjectConfiguration Include="Shipping|Win32">
<Configuration>Master</Configuration> <Configuration>Shipping</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset> <PlatformToolset>v141_xp</PlatformToolset>
@ -54,7 +54,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
@ -62,7 +62,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>ddraw</TargetName> <TargetName>ddraw</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetName>ddraw</TargetName> <TargetName>ddraw</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -128,7 +128,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command> copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>

View file

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
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MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentPatchIII", "SilentPatchIII\SilentPatchIII.vcxproj", "{652975D8-60B0-48E4-A973-4F10BA54FFCB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SilentPatchIII", "SilentPatchIII\SilentPatchIII.vcxproj", "{652975D8-60B0-48E4-A973-4F10BA54FFCB}"
EndProject EndProject
@ -14,37 +14,37 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Master|Win32 = Master|Win32
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Shipping|Win32 = Shipping|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.ActiveCfg = Debug|Win32 {652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.ActiveCfg = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Build.0 = Debug|Win32 {652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Build.0 = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Deploy.0 = Debug|Win32 {652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Deploy.0 = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Master|Win32.ActiveCfg = Master|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Master|Win32.Build.0 = Master|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Release|Win32.ActiveCfg = Release|Win32 {652975D8-60B0-48E4-A973-4F10BA54FFCB}.Release|Win32.ActiveCfg = Release|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Release|Win32.Build.0 = Release|Win32 {652975D8-60B0-48E4-A973-4F10BA54FFCB}.Release|Win32.Build.0 = Release|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Shipping|Win32.ActiveCfg = Shipping|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Shipping|Win32.Build.0 = Shipping|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.ActiveCfg = Debug|Win32 {D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.ActiveCfg = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Build.0 = Debug|Win32 {D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Build.0 = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Deploy.0 = Debug|Win32 {D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Deploy.0 = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Master|Win32.ActiveCfg = Master|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Master|Win32.Build.0 = Master|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.ActiveCfg = Release|Win32 {D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.ActiveCfg = Release|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.Build.0 = Release|Win32 {D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.Build.0 = Release|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Shipping|Win32.ActiveCfg = Shipping|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Shipping|Win32.Build.0 = Shipping|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.ActiveCfg = Debug|Win32 {374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.ActiveCfg = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Build.0 = Debug|Win32 {374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Build.0 = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Deploy.0 = Debug|Win32 {374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Deploy.0 = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Master|Win32.ActiveCfg = Master|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Master|Win32.Build.0 = Master|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.ActiveCfg = Release|Win32 {374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.ActiveCfg = Release|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.Build.0 = Release|Win32 {374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.Build.0 = Release|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Shipping|Win32.ActiveCfg = Shipping|Win32
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{537CF8A1-86B9-49C7-8408-C70657543AF7}.Debug|Win32.Build.0 = Debug|Win32 {537CF8A1-86B9-49C7-8408-C70657543AF7}.Debug|Win32.Build.0 = Debug|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Master|Win32.ActiveCfg = Master|Win32
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{537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.ActiveCfg = Release|Win32 {537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.ActiveCfg = Release|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.Build.0 = Release|Win32 {537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.Build.0 = Release|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Shipping|Win32.ActiveCfg = Shipping|Win32
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EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32"> <ProjectConfiguration Include="Shipping|Win32">
<Configuration>Master</Configuration> <Configuration>Shipping</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
@ -17,34 +17,34 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="..\SilentPatch\Common.cpp"> <ClCompile Include="..\SilentPatch\Common.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Common_ddraw.cpp"> <ClCompile Include="..\SilentPatch\Common_ddraw.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Desktop.cpp"> <ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\RWGTA.cpp"> <ClCompile Include="..\SilentPatch\RWGTA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\StoredCar.cpp" /> <ClCompile Include="..\SilentPatch\StoredCar.cpp" />
<ClCompile Include="..\SilentPatch\SVF.cpp"> <ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Timer.cpp" /> <ClCompile Include="..\SilentPatch\Timer.cpp" />
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp"> <ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="ModelInfoIII.cpp" /> <ClCompile Include="ModelInfoIII.cpp" />
@ -52,7 +52,7 @@
<ClCompile Include="StdAfxIII.cpp"> <ClCompile Include="StdAfxIII.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -95,7 +95,7 @@
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset> <PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
@ -114,7 +114,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
@ -127,7 +127,7 @@
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchIII</TargetName> <TargetName>SilentPatchIII</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchIII</TargetName> <TargetName>SilentPatchIII</TargetName>
</PropertyGroup> </PropertyGroup>
@ -195,7 +195,7 @@
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\SilentPatchIII.asi"</Command> <Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\SilentPatchIII.asi"</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32"> <ProjectConfiguration Include="Shipping|Win32">
<Configuration>Master</Configuration> <Configuration>Shipping</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset> <PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
@ -53,7 +53,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
@ -66,7 +66,7 @@
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName> <TargetName>SilentPatchSA</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName> <TargetName>SilentPatchSA</TargetName>
</PropertyGroup> </PropertyGroup>
@ -76,7 +76,7 @@
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic> <VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic> <VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -158,7 +158,7 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ShaderModel>2.0</ShaderModel> <ShaderModel>2.0</ShaderModel>
</FxCompile> </FxCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
@ -207,22 +207,22 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ItemGroup> <ItemGroup>
<ClCompile Include="..\SilentPatch\Desktop.cpp"> <ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\SVF.cpp"> <ClCompile Include="..\SilentPatch\SVF.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp"> <ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
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<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp"> <ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="AudioHardwareSA.cpp" /> <ClCompile Include="AudioHardwareSA.cpp" />
@ -239,7 +239,7 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ClCompile Include="StdAfxSA.cpp"> <ClCompile Include="StdAfxSA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="TimerSA.cpp" /> <ClCompile Include="TimerSA.cpp" />
<ClCompile Include="VehicleSA.cpp" /> <ClCompile Include="VehicleSA.cpp" />

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32"> <ProjectConfiguration Include="Shipping|Win32">
<Configuration>Master</Configuration> <Configuration>Shipping</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset> <PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
@ -53,7 +53,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" /> <Import Project="versionmeta.props" />
</ImportGroup> </ImportGroup>
@ -66,7 +66,7 @@
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchVC</TargetName> <TargetName>SilentPatchVC</TargetName>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt> <TargetExt>.asi</TargetExt>
<TargetName>SilentPatchVC</TargetName> <TargetName>SilentPatchVC</TargetName>
</PropertyGroup> </PropertyGroup>
@ -130,7 +130,7 @@
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\SilentPatchVC.asi"</Command> <Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\SilentPatchVC.asi"</Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
@ -187,34 +187,34 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="..\SilentPatch\Common.cpp"> <ClCompile Include="..\SilentPatch\Common.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Common_ddraw.cpp"> <ClCompile Include="..\SilentPatch\Common_ddraw.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Desktop.cpp"> <ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\RWGTA.cpp"> <ClCompile Include="..\SilentPatch\RWGTA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\StoredCar.cpp" /> <ClCompile Include="..\SilentPatch\StoredCar.cpp" />
<ClCompile Include="..\SilentPatch\SVF.cpp"> <ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="..\SilentPatch\Timer.cpp" /> <ClCompile Include="..\SilentPatch\Timer.cpp" />
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp"> <ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="ModelInfoVC.cpp" /> <ClCompile Include="ModelInfoVC.cpp" />
@ -222,7 +222,7 @@
<ClCompile Include="StdAfxVC.cpp"> <ClCompile Include="StdAfxVC.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="VehicleVC.cpp" /> <ClCompile Include="VehicleVC.cpp" />
</ItemGroup> </ItemGroup>