Rename branch to Shipping

This commit is contained in:
Silent 2024-02-09 21:21:35 +01:00
parent f80c38f9f2
commit 013990b914
No known key found for this signature in database
GPG key ID: AE53149BB0C45AF1
6 changed files with 56 additions and 55 deletions

1
.gitignore vendored
View file

@ -13,6 +13,7 @@
[Nn]ormal/
[Nn]ightly/
[Mm]aster/
[Ss]hipping/
output/
symbols/
x64/

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<ProjectConfiguration Include="Shipping|Win32">
<Configuration>Shipping</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141_xp</PlatformToolset>
@ -54,7 +54,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
@ -62,7 +62,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetName>ddraw</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -128,7 +128,7 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\ddraw.dll"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>

View file

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
@ -14,37 +14,37 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Master|Win32 = Master|Win32
Release|Win32 = Release|Win32
Shipping|Win32 = Shipping|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.ActiveCfg = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Build.0 = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Debug|Win32.Deploy.0 = Debug|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Master|Win32.ActiveCfg = Master|Win32
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{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Release|Win32.Build.0 = Release|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Shipping|Win32.ActiveCfg = Shipping|Win32
{652975D8-60B0-48E4-A973-4F10BA54FFCB}.Shipping|Win32.Build.0 = Shipping|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.ActiveCfg = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Build.0 = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Debug|Win32.Deploy.0 = Debug|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Master|Win32.ActiveCfg = Master|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Master|Win32.Build.0 = Master|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.ActiveCfg = Release|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Release|Win32.Build.0 = Release|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Shipping|Win32.ActiveCfg = Shipping|Win32
{D3E18BC0-A120-451D-A16A-F77072625D66}.Shipping|Win32.Build.0 = Shipping|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.ActiveCfg = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Build.0 = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Debug|Win32.Deploy.0 = Debug|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Master|Win32.ActiveCfg = Master|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Master|Win32.Build.0 = Master|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.ActiveCfg = Release|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Release|Win32.Build.0 = Release|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Shipping|Win32.ActiveCfg = Shipping|Win32
{374D4CB4-548A-4DA0-AB68-8EA356424626}.Shipping|Win32.Build.0 = Shipping|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Debug|Win32.ActiveCfg = Debug|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Debug|Win32.Build.0 = Debug|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Master|Win32.ActiveCfg = Master|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Master|Win32.Build.0 = Master|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.ActiveCfg = Release|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Release|Win32.Build.0 = Release|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Shipping|Win32.ActiveCfg = Shipping|Win32
{537CF8A1-86B9-49C7-8408-C70657543AF7}.Shipping|Win32.Build.0 = Shipping|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<ProjectConfiguration Include="Shipping|Win32">
<Configuration>Shipping</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
@ -17,34 +17,34 @@
<ItemGroup>
<ClCompile Include="..\SilentPatch\Common.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Common_ddraw.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\RWGTA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\StoredCar.cpp" />
<ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ModelInfoIII.cpp" />
@ -52,7 +52,7 @@
<ClCompile Include="StdAfxIII.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -95,7 +95,7 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -114,7 +114,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
@ -127,7 +127,7 @@
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchIII</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchIII</TargetName>
</PropertyGroup>
@ -195,7 +195,7 @@
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto 3\SilentPatchIII.asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<ProjectConfiguration Include="Shipping|Win32">
<Configuration>Shipping</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -53,7 +53,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
@ -66,7 +66,7 @@
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName>
</PropertyGroup>
@ -76,7 +76,7 @@
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -158,7 +158,7 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ShaderModel>2.0</ShaderModel>
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
@ -207,22 +207,22 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ItemGroup>
<ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="AudioHardwareSA.cpp" />
@ -239,7 +239,7 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
<ClCompile Include="StdAfxSA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="TimerSA.cpp" />
<ClCompile Include="VehicleSA.cpp" />

View file

@ -5,8 +5,8 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<ProjectConfiguration Include="Shipping|Win32">
<Configuration>Shipping</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
@ -34,7 +34,7 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
@ -53,7 +53,7 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
@ -66,7 +66,7 @@
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchVC</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchVC</TargetName>
</PropertyGroup>
@ -130,7 +130,7 @@
<Command>copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\SilentPatchVC.asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
@ -187,34 +187,34 @@
<ItemGroup>
<ClCompile Include="..\SilentPatch\Common.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Common_ddraw.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\RWGTA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\SilentPatch\StoredCar.cpp" />
<ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Shipping|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
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@ -222,7 +222,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader>
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<ClCompile Include="VehicleVC.cpp" />
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