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Y axis sensitivity fix - SA
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8c9c4b949f
commit
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1 changed files with 41 additions and 0 deletions
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@ -2635,6 +2635,15 @@ void Patch_SA_10()
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Patch<WORD>(0x6FAF32, 0xD1FF);
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Nop(0x6FAF34, 1);
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// Y axis sensitivity fix
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// By ThirteenAG
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float* sens = *(float**)0x50F03C;
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Patch<const void*>(0x50EB70 + 0x4D6 + 0x2, sens);
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Patch<const void*>(0x50F970 + 0x1B6 + 0x2, sens);
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Patch<const void*>(0x5105C0 + 0x666 + 0x2, sens);
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Patch<const void*>(0x511B50 + 0x2B8 + 0x2, sens);
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Patch<const void*>(0x521500 + 0xD8C + 0x2, sens);
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4E72D4;
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@ -2901,6 +2910,14 @@ void Patch_SA_11()
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// Game seems to assume they can show together
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Nop(0x58C25F, 6);
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// Y axis sensitivity fix
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float* sens = *(float**)0x50F4DC;
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Patch<const void*>(0x50F4E6 + 0x2, sens);
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Patch<const void*>(0x50FFC6 + 0x2, sens);
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Patch<const void*>(0x5110C6 + 0x2, sens);
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Patch<const void*>(0x5122A8 + 0x2, sens);
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Patch<const void*>(0x52272C + 0x2, sens);
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4E7714;
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strcpy(pScannerNames + (8*113), "WESTP");
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@ -3145,6 +3162,14 @@ void Patch_SA_Steam()
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// Game seems to assume they can show together
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Nop(0x599CD3, 6);
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// Y axis sensitivity fix
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float* sens = *(float**)0x51D4FA;
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Patch<const void*>(0x51D508 + 0x2, sens);
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Patch<const void*>(0x51E25A + 0x2, sens);
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Patch<const void*>(0x51F459 + 0x2, sens);
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Patch<const void*>(0x52086A + 0x2, sens);
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Patch<const void*>(0x532B9B + 0x2, sens);
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// Fixed police scanner names
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char* pScannerNames = *(char**)0x4F2B83;
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strcpy(pScannerNames + (8*113), "WESTP");
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@ -3315,6 +3340,14 @@ void Patch_SA_NewSteam_r2()
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// Game seems to assume they can show together
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Nop(0x597EEA, 6);
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// Y axis sensitivity fix
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float* sens = *(float**)DynBaseAddress(0x51B987);
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Patch<const void*>(0x51B993 + 0x2, sens);
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Patch<const void*>(0x51C68C + 0x2, sens);
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Patch<const void*>(0x51D73A + 0x2, sens);
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Patch<const void*>(0x51EA3A + 0x2, sens);
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Patch<const void*>(0x52FBE1 + 0x2, sens);
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// Proper aspect ratios
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static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
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Patch<const void*>(0x73424B, &f169);
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@ -3390,6 +3423,14 @@ void Patch_SA_NewSteam_r2_lv()
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// Game seems to assume they can show together
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Nop(0x597E3A, 6);
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// Y axis sensitivity fix
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float* sens = *(float**)DynBaseAddress(0x51B8D7);
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Patch<const void*>(0x51B8E3 + 0x2, sens);
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Patch<const void*>(0x51C5DC + 0x2, sens);
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Patch<const void*>(0x51D68A + 0x2, sens);
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Patch<const void*>(0x51E98A + 0x2, sens);
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Patch<const void*>(0x52FB31 + 0x2, sens);
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// Proper aspect ratios
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static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
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Patch<const void*>(0x73414B, &f169);
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