#pragma once #include <rwcore.h> #include <rpworld.h> template <typename Pred> RwFrame* RwFrameForAllChildren(RwFrame* frame, Pred&& callback) { for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next ) { if ( std::forward<Pred>(callback)(curFrame) == nullptr ) break; } return frame; } template <typename Pred> RwFrame* RwFrameForAllObjects(RwFrame* frame, Pred&& callback) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) ) { if ( std::forward<Pred>(callback)(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object) == nullptr ) break; } return frame; } template <typename Pred> RpClump* RpClumpForAllAtomics(RpClump* clump, Pred&& callback) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) ) { if ( std::forward<Pred>(callback)(rwLLLinkGetData(link, RpAtomic, inClumpLink)) == nullptr ) break; } return clump; } template <typename Pred> RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, Pred&& callback) { for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ ) { if ( std::forward<Pred>(callback)(geometry->matList.materials[i]) == nullptr ) break; } return geometry; }