270 lines
7.5 KiB
JavaScript
270 lines
7.5 KiB
JavaScript
const express = require("express"),
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path = require("path"),
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session = require("express-session"),
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logger = require("morgan"),
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fs = require("fs"),
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passport = require("passport"),
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SteamStrategy = require("passport-steam").Strategy;
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const { JsonDB, Config } = require("node-json-db"),
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{ generateRandomString, log } = require("./utils/functions");
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const config = require("./config");
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const db = new JsonDB(new Config(`data/${config.production ? "main" : "test"}_db`, true, true, "/"));
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if (!config.cookieSecret || !config.steamKey || config.steamKey === "NO_KEY" || config.cookieSecret === "NO_COOKIE") return console.log("Please check that you have filled steamKey and cookieSecret in config file");
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if (!fs.existsSync("public/courses/")) fs.mkdirSync("public/courses/");
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// Express App
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const indexRouter = require("./routes/index"),
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keyRouter = require("./routes/key"),
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uploadRouter = require("./routes/upload"),
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adminRouter = require("./routes/admin"),
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apiRouter = require("./routes/api"),
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statsRouter = require("./routes/stats"),
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authRouter = require("./routes/auth");
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const app = express();
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/**
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* Callback to serialize user into session.
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* It is called at end of request in authenticate method after successful authentication.
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* This method will store necessary data from the authenticated user object (`user`).
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* @param {Object} user - The authenticated user.
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* @param {Function} done - Callback to signal success or failure for saving session data.
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*/
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passport.serializeUser((user, done) => {
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done(null, user._json);
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});
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/**
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* Callback to deserialize user from session.
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* It is called at the start of each request in authenticate method after receiving client's request.
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* This method will reconstruct a User object (`user`) based on data stored during `serializeUser` call.
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* @param {Object} obj - The serialized user data from session.
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* @param {Function} done - Callback to signal success or failure for loading user.
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*/
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passport.deserializeUser((obj, done) => {
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done(null, obj);
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});
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passport.use(
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new SteamStrategy(
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{
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realm: config.domain,
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returnURL: `${config.domain}/auth/return`,
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apiKey: config.steamKey,
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},
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(_, profile, done) => {
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return done(null, profile);
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},
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),
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);
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app.set("views", path.join(__dirname, "views"));
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app.set("view engine", "ejs");
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app.use(logger("dev"));
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app.use(express.json());
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app.use(express.urlencoded({ extended: true }));
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app.use(
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session({
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secret: config.cookieSecret,
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name: "U_SESSION",
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resave: true,
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saveUninitialized: true,
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cookie: {
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maxAge: 3600000,
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},
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}),
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);
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app.use(passport.initialize());
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app.use(passport.session());
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app.use(express.static(path.join(__dirname, "public")));
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app.use("/", indexRouter);
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app.use("/key", keyRouter);
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app.use("/upload", uploadRouter);
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app.use("/admin", adminRouter);
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app.use("/api", apiRouter);
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app.use("/stats", statsRouter);
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app.use("/auth", authRouter);
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/* catch 404 and forward to error handler
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app.use(function (req, res, next) {
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next(createError(404));
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});
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// Error Handler
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app.use(function (err, req, res) {
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res.status(err.status || 500);
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res.render("error");
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});
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*/
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// Locals
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db.getData("/admins").then(data => {
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app.locals.admins = data;
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});
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app.locals = {
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config: config,
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db: db,
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getKey: getKey,
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isRatelimited: isRatelimited,
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isMultiAccount: isMultiAccount,
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};
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/**
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* Gets a user's key from the database.
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*
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* Checks if the user already has a key, and returns it if so.
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* Otherwise generates a new one.
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*
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* @param {Object | string} user The user object or SteamID64.
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* @returns {Promise<String>} The user's key.
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*/
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async function getKey(user) {
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user = typeof user === "string" ? user : user.steamid;
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const keys = await db.getData("/keys");
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const key = keys[user];
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if (key) {
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await log(
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`[KEY] User logged in (SteamID: ${user}, Key ${key}).`,
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`[KEY] User logged in (SteamID: \`${user}\`, Key \`${key}\`).`,
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);
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return key;
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} else return await _createKey(user);
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}
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/**
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* Creates a new unique key for the given user and saves it to the database.
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*
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* @param {Object | string} user The OpenID Steam user object or SteamID64.
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* @returns {Promise<String>} The new unique key generated for the user.
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*/
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async function _createKey(user) {
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user = typeof user === "string" ? user : user.steamid;
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const keys = await db.getData("/keys");
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const key = generateRandomString();
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const isFound = keys[key];
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if (!isFound) {
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keys[user] = key;
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const now = Date.now();
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await log(
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`[KEY] New user (SteamID: ${user}, Key: ${key}, TimeCreated: ${new Date(now).toLocaleString("ru-RU")}).`,
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`[KEY] New user (SteamID: \`${user}\`, Key: \`${key}\`, TimeCreated: <t:${Math.floor(now / 1000)}:f>).`,
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);
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await db.push("/keys", keys);
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return key;
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} else return await _createKey(user);
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}
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/**
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* Checks if an IP address is currently rate limited.
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*
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* Gets the current rate limits from the database.
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* If the IP already has a recent rate limit, returns true.
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* Otherwise, saves a new rate limit for the IP and returns false.
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*
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* @param {string} ip The IP address to check
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* @returns {Promise<boolean>} Whether the IP is currently rate limited
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*/
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async function isRatelimited(ip) {
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const rateLimits = await db.getData("/ratelimits");
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if (rateLimits[ip] && Date.now() - rateLimits[ip] <= config.rateLimitTime) return true;
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rateLimits[ip] = Date.now();
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await db.push("/ratelimits", rateLimits);
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return false;
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}
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/**
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* Checks if a user is using multiple accounts based on their IP address and Steam ID.
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*
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* Retrieves the locked accounts and user records from the database. If the user's account is locked, returns true.
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* Otherwise, checks if the user has changed their IP address more than the configured `ipChangeTime`. If so, clears the
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* user's IP address history and locks the account if the user has changed their IP more than 3 times. Updates the
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* database with the new account status and returns the result.
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*
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* @param {string} ip The IP address of the user.
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* @param {string} steamid The Steam ID of the user.
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* @returns {Promise<boolean>} Whether the user is using multiple accounts.
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*/
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async function isMultiAccount(ip, steamid) {
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const locked = await db.getData("/locked");
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const records = await db.getData("/records");
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if (locked[steamid]) return true;
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if (!records[steamid])
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records[steamid] = {
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ips: {
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[ip]: true,
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},
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lastchanged: Date.now(),
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};
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// Clear IPs if the user has changed their ip more than ipChangeTime
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if (Date.now() - records[steamid]["lastchanged"] > config.ipChangeTime) {
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records[steamid]["ips"] = [];
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records[steamid]["lastchanged"] = Date.now();
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}
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// Lock account if the user changed their IP more than 3 time in ipChangeTime
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if (Object.keys(records[steamid]["ips"]).length > 2) {
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locked[steamid] = true;
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await db.push("/locked", locked);
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return true;
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}
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await db.push("/records", records);
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return false;
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}
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// HTTP server
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const http = require("http");
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const port = config.port || 6547;
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app.set("port", port);
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const server = http.createServer(app);
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server.listen(port);
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server.on("error", error => {
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if (error.syscall !== "listen") throw error;
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// handle specific listen errors with friendly messages
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switch (error.code) {
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case "EACCES":
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console.error(`Port ${port} requires elevated privileges`);
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process.exit(1);
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break;
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case "EADDRINUSE":
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console.error(`Port ${port} is already in use`);
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process.exit(1);
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break;
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default:
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throw error;
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}
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});
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server.on("listening", () => {
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const addr = server.address();
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const bind = typeof addr === "string" ? "pipe: " + addr : "port: " + addr.port;
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console.log("Now listening on " + bind);
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});
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