fix epic path exception
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2 changed files with 3 additions and 3 deletions
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@ -5,7 +5,7 @@
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<UseWindowsForms>True</UseWindowsForms>
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<ApplicationIcon>Resources\ini.ico</ApplicationIcon>
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<IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>
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<Version>3.4.0.4</Version>
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<Version>3.4.0.5</Version>
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<PackageIcon>Resources\ini.ico</PackageIcon>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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<Copyright>2021, pointfeev (https://github.com/pointfeev)</Copyright>
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@ -36,7 +36,7 @@
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Gameloop.Vdf" Version="0.6.1" />
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<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
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<PackageReference Include="HtmlAgilityPack" Version="1.11.42" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Onova" Version="2.6.2" />
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@ -20,7 +20,7 @@ internal static class EpicLibrary
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epicManifestsPath ??= Registry.GetValue(@"HKEY_CURRENT_USER\Software\Wow6432Node\Epic Games\EOS", "ModSdkMetadataDir", null) as string;
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epicManifestsPath ??= Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Epic Games\EpicGamesLauncher", "AppDataPath", null) as string;
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epicManifestsPath ??= Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Epic Games\EpicGamesLauncher", "AppDataPath", null) as string;
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if (epicManifestsPath.EndsWith(@"\Data")) epicManifestsPath += @"\Manifests";
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if (epicManifestsPath is not null && epicManifestsPath.EndsWith(@"\Data")) epicManifestsPath += @"\Manifests";
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return epicManifestsPath;
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}
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}
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