SilentPatch/SilentPatchSA/PlayerInfoSA.cpp

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#include "StdAfxSA.h"
#include "PlayerInfoSA.h"
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uint8_t& PlayerInFocus = **AddressByVersion<uint8_t**>( 0x56E218 + 3, Memory::PatternAndOffset("08 85 C0 79 07 0F B6 05 ? ? ? ? 69 C0 90 01 00 00 8B 80", 8) );
CPlayerInfo* const Players = *AddressByVersion<CPlayerInfo**>( 0x56E225 + 2, Memory::PatternAndOffset("08 85 C0 79 07 0F B6 05 ? ? ? ? 69 C0 90 01 00 00 8B 80", 20) );
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CPlayerPed* FindPlayerPed( int playerID )
{
return Players[ playerID < 0 ? PlayerInFocus : playerID ].GetPlayerPed();
}
CEntity* FindPlayerEntityWithRC( int playerID )
{
CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
CPlayerPed* ped = player->GetPlayerPed();
CVehicle* remoteVehicle = player->GetControlledVehicle();
if ( remoteVehicle != nullptr ) return remoteVehicle;
if ( ped->GetPedFlags().bInVehicle )
{
CVehicle* normalVehicle = ped->GetVehiclePtr();
if ( normalVehicle != nullptr ) return normalVehicle;
}
return ped;
}
CVehicle* FindPlayerVehicle( int playerID, bool withRC )
{
CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ];
CPlayerPed* ped = player->GetPlayerPed();
if ( ped == nullptr ) return nullptr;
if ( !ped->GetPedFlags().bInVehicle ) return nullptr;
CVehicle* vehicle = player->GetControlledVehicle();
if ( !withRC || vehicle == nullptr )
{
vehicle = ped->GetVehiclePtr();
}
return vehicle;
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}