SilentPatch/SAFix/SAFix.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D3E18BC0-A120-451D-A16A-F77072625D66}</ProjectGuid>
<RootNamespace>SAFix</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<UseDebugLibraries>false</UseDebugLibraries>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetExt>.asi</TargetExt>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetExt>.asi</TargetExt>
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</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;C:\Program Files\Microsoft DirectX SDK (June 2010)\Include;..\SilentPatch</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static_d.lib;win_utf8_io_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
</PostBuildEvent>
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<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>SILENTPATCH_SA_VER;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;..\SilentPatch</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static.lib;win_utf8_io_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
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<ClCompile Include="AudioHardwareSA.cpp" />
<ClCompile Include="GeneralSA.cpp" />
<ClCompile Include="ModelInfoSA.cpp" />
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<ClCompile Include="PedSA.cpp" />
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<ClCompile Include="PNGFile.cpp" />
<ClCompile Include="ScriptSA.cpp" />
<ClCompile Include="SilentPatchSA.cpp" />
<ClCompile Include="StdAfxSA.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
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<ClCompile Include="TimerSA.cpp" />
<ClCompile Include="VehicleSA.cpp" />
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</ItemGroup>
<ItemGroup>
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<CustomBuild Include="..\SilentPatch\nvc.fx">
<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.h</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shaders...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.h</Outputs>
</CustomBuild>
<MASM Include="..\SilentPatch\win2000.asm">
<FileType>Document</FileType>
</MASM>
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</ItemGroup>
<ItemGroup>
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<ClInclude Include="..\SilentPatch\FLAC\callback.h" />
<ClInclude Include="..\SilentPatch\FLAC\export.h" />
<ClInclude Include="..\SilentPatch\FLAC\format.h" />
<ClInclude Include="..\SilentPatch\FLAC\metadata.h" />
<ClInclude Include="..\SilentPatch\FLAC\ordinals.h" />
<ClInclude Include="..\SilentPatch\FLAC\stream_decoder.h" />
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<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="AudioHardwareSA.h" />
<ClInclude Include="GeneralSA.h" />
<ClInclude Include="LinkListSA.h" />
<ClInclude Include="Maths.h" />
<ClInclude Include="ModelInfoSA.h" />
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<ClInclude Include="PedSA.h" />
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<ClInclude Include="PNGFile.h" />
<ClInclude Include="ScriptSA.h" />
<ClInclude Include="StdAfxSA.h" />
<ClInclude Include="TimerSA.h" />
<ClInclude Include="VehicleSA.h" />
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
</Project>