Nicer looping in fixed bouncing panel functions

This commit is contained in:
Silent 2016-04-22 21:55:15 +02:00
parent ac349ec844
commit fcd036595b

View file

@ -113,7 +113,7 @@ bool CVehicle::CustomCarPlate_TextureCreate(CVehicleModelInfo* pModelInfo)
void CVehicle::CustomCarPlate_BeforeRenderingStart(CVehicleModelInfo* pModelInfo)
{
//CCustomCarPlateMgr::SetupPlates(reinterpret_cast<RpClump*>(pModelInfo->pRwObject), PlateTexture, PlateDesign);
for ( int i = 0; i < NUM_MAX_PLATES; i++ )
for ( ptrdiff_t i = 0; i < NUM_MAX_PLATES; i++ )
{
if ( pModelInfo->m_apPlateMaterials[i] )
{
@ -269,11 +269,9 @@ void CPlane::Render()
void CPlane::Fix_SilentPatch()
{
// Reset bouncing panels
for ( int i = 0; i < 3; i++ )
// No reset on Vortex
for ( ptrdiff_t i = m_nModelIndex == 539 ? 1 : 0; i < 3; i++ )
{
// No reset on Vortex
if ( i == 0 && m_nModelIndex == 539 )
continue;
m_aBouncingPanel[i].m_nNodeIndex = -1;
}
}
@ -283,11 +281,9 @@ void CAutomobile::Fix_SilentPatch()
ResetFrames();
// Reset bouncing panels
for ( int i = 0; i < 3; i++ )
for ( ptrdiff_t i = (m_nModelIndex == 525 && m_pCarNode[21]) || (m_nModelIndex == 531 && m_pCarNode[17]) ? 1 : 0; i < 3; i++ )
{
// Towtruck/Tractor fix
if ( i == 0 && ((m_nModelIndex == 525 && m_pCarNode[21]) || (m_nModelIndex == 531 && m_pCarNode[17])) )
continue;
m_aBouncingPanel[i].m_nNodeIndex = -1;
}
}
@ -298,7 +294,7 @@ void CAutomobile::ResetFrames()
if ( pOrigClump )
{
// Instead of setting frame rotation to (0,0,0) like R* did, obtain the original frame matrix from CBaseNodelInfo clump
for ( int i = 8; i < 25; i++ )
for ( ptrdiff_t i = 8; i < 25; i++ )
{
if ( m_pCarNode[i] )
{