Silent
50c3a47cd3
SA: Fix an incompatibility between wshps.asi, making credits huge
...
Fixes #75
2024-11-25 21:26:48 +01:00
Echo J
d191bdf3b4
SilentPatchSA: Fixup the MSVC inline assembly statements (part 3)
...
Also clean them up in general
2024-11-18 19:33:06 +01:00
Echo J
5738eb5d75
SilentPatchSA: Fixup the MSVC inline assembly statements (part 2)
...
Also clean them up in general
2024-11-18 19:33:06 +01:00
Echo J
94f967245b
SilentPatchSA: Fixup the MSVC inline assembly statements (part 1)
...
Also clean them up in general
2024-11-18 19:33:06 +01:00
Silent
73600974c5
SA: Fix 1.0 EU executable crashes when losing police pursuit and triggering the replay
...
US and EU no-DVD executables were decrypted slightly differently, and the patches
did not account for that previously.
Fixes #76
2024-11-18 18:32:09 +01:00
Silent
16c7a859d8
SA: Fix a missing null check in CTaskComplexSequence::Contains
2024-11-15 12:25:18 +01:00
Silent
47e7ab6b1f
SA: Call the game's own User Files path getter to make device_remembered.set respect Portable GTA's changes
...
Fixes #105
2024-11-09 22:42:32 +01:00
Silent
2f79eb1c8f
SA: Fix the driving school cones fix so it doesn't leave cones from "Cone Coil" and "Burn and Lap" behind
...
Fixes #62
2024-10-31 23:27:53 +01:00
Silent
3017790d44
Fix Hydra's jet thrusters not displaying due to an uninitialized variable in RwMatrix
...
By B1ack_Wh1te
Fixes #57
2024-10-31 19:07:22 +01:00
Silent
cdcf979a54
SA: Fix wheels detaching after they were made invisible when the car explodes
...
It was fine in the stock game, regressed once SP made the game pick
a random wheel to detach when exploding.
Fixes #47
2024-10-30 19:44:13 +01:00
Silent
2de40406d2
SA: Add even more preemptive checks
...
Since we are checking the adjacent fixes,
check this one just in case too.
2024-10-30 18:42:25 +01:00
Silent
09bb67220e
SA: Fix incompatibilities with wshps.asi
...
* Map Screen cursor fix is now split between the cursor thickness
and the cursor positioning fix. The latter gets out of the way
for the ws fix.
* Text background padding not scaling to resolution now gives
priority to the same fix in the widescreen fix.
Fixes #33
2024-10-30 18:28:53 +01:00
Silent
17baa64613
SA: Use DWLP_USER in the resolution dialog
...
GWLP_USERDATA was unlikely to cause issues, but it's technically
reserved since we didn't create the window class ourselves.
DWLP_USER is guaranteed to be free for us to use.
2024-10-28 22:36:50 +01:00
Silent
f1d85b825b
SA: Clean CVehicleModelInfo fields from ::Init so they are cleaned up after modloader loads the ASI
...
Fixes #44
2024-10-28 20:47:34 +01:00
Silent
4cb6edad7c
SA: Also scale the default size of the gamepad crosshair
...
Fixes #29
2024-10-28 19:51:57 +01:00
Silent
6e5b41c958
SA: Fix focus issues with the resolution selection dialog
...
Now requests focus the proper way from WM_INITDIALOG,
instead of a manual SetFocus call.
Fixes #49
2024-10-28 19:27:26 +01:00
Silent
a07d7936da
SA: Improve mod compatibility of the new resolution dialog
...
Should resolve compatibility issues with Renderhook
2024-10-28 18:56:52 +01:00
Silent
e8b3d3f531
SA: Fix EU 1.0 incompatibilities
2024-10-25 21:36:10 +02:00
Silent
3218612792
SA: Fix nitrous recharging faster when reversing the car
...
By Wesser
2024-10-23 23:59:45 +02:00
Silent
1c4a08ea92
SA: Fix text background padding not scaling to resolution
...
Debugged by Wesser
2024-10-23 23:59:29 +02:00
Silent
710f1b13ad
SA: Fix Map screen boundaries and the cursor not scaling to resolution
...
Debugged by Wesser
2024-10-23 23:58:23 +02:00
Silent
97c2c8a094
Work around libflac linking issues with v141_xp
2024-10-23 21:52:50 +02:00
Silent
de59add19f
SA: Fix heat seeking and gamepad crosshairs not scaling to resolution
2024-10-15 22:10:36 +02:00
Silent
2ce34524c4
Don't use std::forward on a variable multiple times
...
The previous usage was just wrong,
it may have been subtly broken.
2024-10-14 21:35:03 +02:00
Silent
3d205cdf95
VC/SA: Add Minimal HUD to VC, document it in SA
2024-10-12 20:28:14 +02:00
Silent
8301635efc
SA: Fix post effects not scaling correctly
...
* Heat haze not rescaling after changing resolution
* Water ripple effect having too high wave frequency at higher resolutions
2024-10-12 16:40:42 +02:00
Silent
9de11adc48
SA: Rename TrueInvicibility to TrueInvincibility
...
Fixes #28
2024-10-12 11:41:20 +02:00
Silent
bee5b44af1
III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions
...
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games:
* SlidingMissionTitleText
* SlidingOddJobText
2024-10-11 23:11:39 +02:00
Silent
b6450d1853
Changed the resolution scaling variable to a safer one
...
Improves compatibility with wsfix HUD scaling
2024-10-10 21:02:57 +02:00
Silent
5cb14580b5
III/VC/SA: Fix credits scaling and timing
2024-10-10 18:53:58 +02:00
Silent
f49b8696d9
Remove some local paths from the repository
2024-10-07 18:07:18 +02:00
Silent
f0b29c8b09
VC: Scale radardisc to resolution, and shrink it to 4px
2024-10-04 18:15:35 +02:00
Silent
97ebcdbbd5
Ported a bindable Num5 fix to new binaries
...
Fixes #27
2024-09-25 18:34:26 +02:00
Silent
15f9f08052
SA: Remake the monitor/resolution selection dialog
...
* Uses Common Controls 6 (modern styling)
* Lists friendly monitor names
* Acts correctly on pressing Escape
* Doesn't bug out when an inexistent adapter is selected
* Remembers the selected adapter
* Gives an option to skip the dialog and remember the choice
* Shows in the taskbar correctly
* Explicitly asks the system to scale for DPI, overriding compat options
2024-08-17 00:11:54 +02:00
Silent
1b7af04886
SA: Disable the parachute animation fix in SA-MP if SA-MP Graphics Restore isn't installed
2024-06-05 18:39:48 +02:00
Silent
fe53b68248
SA: Invert a CPed::IsAlive check in
...
CTaskComplexEnterCar::CreateNextSubTask
to avoid assigning CTaskComplexLeaveCarAndDie to alive drivers
Fixes a bug where stealing the car from the passenger side while holding
throttle and/or brake would kill the driver, or briefly resurrect them
if they were already dead.
2024-05-26 15:04:24 +02:00
Silent
0f92e082b4
VC: Fix the construction site LOD losing its HQ model and showing at all times
2024-05-23 20:07:34 +02:00
Silent
b76637d391
Unify randomness fixes to use PS2-like 31-bit rand
2024-05-21 18:34:44 +02:00
Silent
4169c9e867
Allow SVF to register model names, not just IDs
2024-05-18 16:49:03 +02:00
Silent
96bc50ee26
VC: Disabled backface culling on detached car parts
...
Fixes #25
2024-05-17 17:35:46 +02:00
Silent
d4374df50a
Migrate to transactional patterns
2024-05-16 23:43:48 +02:00
Silent
6ee676400b
Remove "Adblock"
2024-05-15 17:27:54 +02:00
Silent
1162f4d4bd
Bump up version numbers
2024-05-11 23:26:28 +02:00
Silent
b7914dfb59
Simplify moonphases loading and DLL module management
...
__ImageBase is a special linker symbol we can use here.
2024-05-11 12:42:28 +02:00
Silent
e7a2a79de5
Merge branch 'main' into dev
2024-04-21 19:56:23 +02:00
Silent
b6df6316e4
Lift the limit of materials in CObject::Render from 16 to 256
2024-04-21 19:56:06 +02:00
Silent
095ed65476
Pre-emptively make HierarchyTypoFix more compatible with mods
2024-04-03 22:44:34 +02:00
Silent
b3131a41b4
Make script randomness 16-bit, like on PS2
2024-03-17 20:52:52 +01:00
Silent
e4190105bc
SA: Account for a "tailights" typo in the Uranus model
2024-03-13 20:14:22 +01:00
Silent
858abbd342
III/VC: Apply the environment mapping on extra components
...
Also includes an INI exception list "ExtraCompSpecularityExceptions"
for cars with incorrectly set specular on extras,
like Stallion and Mesa Grande
2024-03-09 17:04:12 +01:00