Silent
bc75ee4585
III: Copy the atomic render CB in CloneAtomicToFrameCB instead of overriding it
...
Fixes detached limbs rendering the normal and LOD atomics together
Fixes #24
2024-05-10 19:40:54 +02:00
Silent
d5dc4f18a6
III: Integrate Fire_Head's SitInBoat
...
Exposed as a new SIT_IN_BOAT special vehicle feature
Fixes #22
2024-05-09 21:11:22 +02:00
Silent
7ad7901a3e
III/VC: Integrate FLA utils
...
Makes SP's code compatible with FLA's 32-bit model IDs
2024-05-09 19:11:20 +02:00
Silent
2a5f9f439c
III: Clean up the pickup object when reusing a temporary slot
...
Fixes #21
2024-05-08 23:12:24 +02:00
Silent
a535081e8a
III/VC: Upgrade the variable resets fix to how it is in SA
...
Also call CTimer::Initialise from CGame::Initialise
Fixes #20
2024-05-07 22:30:32 +02:00
Silent
836fbafd41
Replaced Rosenberg Audio Fix that was placebo with PS2 randomness for this audio
...
Might bring it closer to PS2 odds,
but the feature was never broken in the first place.
Fixes #11
2024-04-29 20:43:25 +02:00
Silent
e7a2a79de5
Merge branch 'main' into dev
2024-04-21 19:56:23 +02:00
Silent
b6df6316e4
Lift the limit of materials in CObject::Render from 16 to 256
2024-04-21 19:56:06 +02:00
Silent
bbd9164de3
Updated some RW calls and the shadow alpha test fix
...
Fixes an incompatibility with the light boxes,
previously overlooked because the widescreen fix disabled them
Fixes #12
2024-04-18 20:57:47 +02:00
Silent
f6ba6be75a
Fixed IS_PLAYER_TARGETTING_CHAR incorrectly detecting targetting in Classic controls when the player is not aiming
...
Contributed by Wesser
Fixes #10
2024-04-17 23:31:03 +02:00
Silent
21b537f5ec
Fixed the muzzle flash facing the wrong direction
...
Contributed by Wesser
Fixes #9
2024-04-16 22:20:40 +02:00
Silent
78c03005fe
Fixed multiple issues with pickups in VC:
...
* Asset money pickup now initializes the text color to red correctly
* minigun2 doesn't emit a secondary white glow anymore
* bomb pickup doesn't have the grenade inside the detonator anymore
Fixes #8
2024-04-10 20:23:20 +02:00
Silent
33c206cfc3
Support ASLR in III and VC
2024-04-06 15:14:58 +02:00
Silent
095ed65476
Pre-emptively make HierarchyTypoFix more compatible with mods
2024-04-03 22:44:34 +02:00
Silent
82fba227af
Don't reset mouse sensitivity on New Game
2024-03-21 20:44:51 +01:00
Silent
2eab47968c
Enable Dodo keyboard controls for all cars when the flying cars cheat is enabled
2024-03-21 19:25:30 +01:00
Silent
5a99b6a4d8
III: Backport 1.1 Stats menu font fix to 1.0
2024-03-20 21:21:39 +01:00
Silent
8414ed4208
Null terminate read lines in CPlane::LoadPath and CTrain::ReadAndInterpretTrackFile
2024-03-18 23:47:51 +01:00
Silent
b3131a41b4
Make script randomness 16-bit, like on PS2
2024-03-17 20:52:52 +01:00
Silent
d72a0cb7a0
Fix probabilities in CVehicle::InflictDamage incorrectly assuming a random range from 0 to 100.000
2024-03-17 18:15:56 +01:00
Silent
56ac3b8795
Fix the evasive dive miscalculating the angle, resulting in peds diving towards the vehicle
...
Fixes #3
2024-03-13 22:15:34 +01:00
Silent
e4190105bc
SA: Account for a "tailights" typo in the Uranus model
2024-03-13 20:14:22 +01:00
Silent
858abbd342
III/VC: Apply the environment mapping on extra components
...
Also includes an INI exception list "ExtraCompSpecularityExceptions"
for cars with incorrectly set specular on extras,
like Stallion and Mesa Grande
2024-03-09 17:04:12 +01:00
Silent
f72f85ecd6
VC: Fix a stack corruption in ZeroAmmoFix
2024-03-09 15:17:10 +01:00
Silent
ac3601e12c
III: Apply bilinear filtering on the player skin
2024-03-07 23:34:15 +01:00
Silent
50c6a9bda3
Fixed an inverted condition in CCarCtrl::PickNextNodeRandomly
...
leading to cars being unable to turn right from one way roads
Contributed by Nick007J
Fixes #1
2024-03-07 22:47:52 +01:00
Silent
9f94595ee4
Fix the logic behind exploding cars losing wheels
...
Fixes #17
2024-03-06 22:42:35 +01:00
Silent
c6c9fe6013
Enable directional lights on flying car components
...
Fixes detached car parts rendering as near black
Fixes #16
2024-03-05 23:34:46 +01:00
Silent
a4d83ac9ce
Fixed shooting stars rendering black
...
Fixes #14
2024-03-01 23:44:50 +01:00
Silent
f025dff42d
Fixed vehicles exploding twice if the driver leaves the car while it's exploding
...
Fixes #13
2024-02-29 21:44:18 +01:00
Silent
1d2f0014f1
Fix the random chance of cars not turning lights on when it's foggy or rainy
...
On PC, they would always eventually turn the lights on due to a different
range of randomness.
Fixes #2
2024-02-27 22:27:51 +01:00
Silent
03fb49689d
Updated the parachute animations fix to preserve the night vertex colors of the parachute
...
Contributed by B1ack_Wh1te
Fixes #19
2024-02-25 18:42:16 +01:00
Silent
723d56ec9c
During riots, don't target the player group during missions
2024-02-24 20:20:51 +01:00
Silent
309412e7d1
Allow hovering on the Jetpack with Keyboard + Mouse controls
...
Fixes #5
2024-02-23 23:49:34 +01:00
Silent
4b84257c83
Fix planes spawning in places where they crash easily
2024-02-22 23:06:38 +01:00
Silent
59ac5d0550
Fixed a script error in Air Raid
...
1.0 script "steals" the weapon from the slot 8,
1.01/2.0 attempted to fix it, but the script does not load the model
so it gives an invisible weapon. Inject a proper fix into the mission instead.
2024-02-21 21:13:34 +01:00
Silent
03e836926d
Fix Driving and Bike School cones teardown to only destroy the cones that were spawned
...
Contributed by Wesser
2024-02-21 10:59:34 +01:00
Silent
fe363932c7
Fix PlayerPed replay crashes:
...
* Crash when starting a mocap cutscene after playing a replay wearing different clothes to the ones CJ has currently
* Crash when playing back a replay with a different motion group anim (fat/muscular/normal) than the current one
Fixes #7
2024-02-19 22:47:35 +01:00
Silent
d2606038ad
Only allow impounding cars and bikes (and their subclasses), as impounding helicopters, planes, boats makes no sense
2024-02-14 23:57:11 +01:00
Silent
20fc94b097
Spawn lapdm1 (biker cop) correctly if the script requests one with PEDTYPE_COP
2024-02-14 22:26:52 +01:00
Silent
013990b914
Rename branch to Shipping
2024-02-09 21:21:35 +01:00
Silent
f80c38f9f2
Fixed the muzzle flash fix - now not displaying the muzzle flash if "shooting" on jetpack when the gun is out of ammo
...
Fixes #6
2024-02-08 21:39:12 +01:00
Silent
62716d905f
Delay destroying of cigarettes/bottles held by NPCs so it does not potentially corrupt the moving list
2024-02-08 20:17:45 +01:00
Silent
b48f5da91d
Correct an improperly decrypted CPlayerPedData::operator= that broke gang recruiting after activating replays
...
Contributed by Wesser
2024-02-06 19:25:14 +01:00
Silent
141ee0f1a5
Fix miscolored racing checkpoints if no other marker was drawn before them
2024-02-04 17:32:39 +01:00
Silent
eb8cfe933a
Re-init text IPL pickups, car generators and stunt jumps on New Game
...
Fixes an issue where fire extinguisher and a few other pickups
didn't show on New Game if it was started from a save
2024-02-03 22:59:27 +01:00
Silent
ef65dd7c2d
Migrated several fixes to use HookEach
...
Gives each hook intercepting functions its own thunk function,
so if another modification intercepts only one of X functions
patched by SilentPatch, this will now be preserved.
Also makes GTA SA's stored car bomb ownership fix work
with the Hoodlum EXE.
2024-02-03 20:26:50 +01:00
Silent
de34cfec03
Re-enable debug symbols
2024-02-03 16:48:57 +01:00
Silent
8e44eb8d7b
Fix the biker cop drive by patch for Hoodlum EXE
2024-02-02 22:06:00 +01:00
Silent
0fa88b0260
Small SVF refactor
2024-02-01 19:07:51 +01:00