Commit graph

153 commits

Author SHA1 Message Date
Silent
082a9e7156
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
2019-09-22 12:15:29 +02:00
Silent
c4207235be
Update MemoryMgr in Utils 2019-09-21 00:30:18 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC) 2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC 2019-08-24 17:05:32 +02:00
Silent
4d02505521
Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
Silent
3ec5663861
Update ModuleList.hpp 2018-06-05 01:16:51 +02:00
Silent
623464d45e
Port CdStream race condition to newsteam as freezing is very frequent now 2018-05-20 22:00:39 +02:00
Silent
f13b248376
Streamlined std::variant usage 2018-04-26 09:32:51 +02:00
Silent
ed397348d1
Fixed handling.cfg name matching (names don't need unique prefixes anymore)
III (all), VC (all), SA (all supported)
2018-04-24 23:59:40 +02:00
Silent
34a8b4b648
TheFLAUtils update 2018-04-24 23:59:18 +02:00
Silent
16a8b15086
Removed nasty ReadCall hacks 2018-04-22 00:18:12 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic 2018-04-22 00:13:15 +02:00
Silent
ece6078cc9
Updated AdjustAddress_10 2018-04-09 00:15:52 +02:00
Silent
bf08a40d1a
Updated MemoryMgr 2018-04-02 21:01:11 +02:00
Silent
1a8bb9dd6c
Updated Patterns 2018-04-02 20:11:06 +02:00
Silent
fcc799645f
Extras working correctly on bikes - VC 2018-03-27 22:28:45 +02:00
Silent
fe37899ac1 Updated Memory 2018-02-24 16:14:39 +01:00
Silent
e44ad21204 corrected versioninfo 2018-02-24 13:33:53 +01:00
Silent
84e8be3c38 Use iterator-based wstring constructor here 2018-02-11 12:58:52 +01:00
Silent
9854f2235a III/VC don't need addrvariants 2018-02-10 10:56:00 +01:00
Silent
cfee0477ca Refactors in Patterns 2018-02-10 00:50:11 +01:00
Silent
bcdf773db4 Fixup (tested live) 2018-02-09 23:42:23 +01:00
Silent
10caf7e242 Allow using AddressByVersion with pattern/offset pairs 2018-02-09 23:19:37 +01:00
Silent
e31acc5a29 Updated ModuleList.hpp 2018-02-01 23:31:01 +01:00
Silent
986f802131 Updated Patternies 2018-01-21 13:14:02 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
0bae69b9cf Refactor patterns to construct std::string_view earlier 2018-01-14 02:03:58 +01:00
Silent
63ba94e547 Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory) 2018-01-06 16:04:11 +01:00
Silent
157a99f0c1 Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place 2017-12-26 00:14:39 +01:00
Silent
0c3679711d Removed module_pattern and range_pattern in favour of make_* helper functions 2017-12-23 18:59:25 +01:00
Silent
1e9d526c7c Thin templates for Memory 2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7 Move initializer list instead of copying
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
73150fcefa MemoryMgr::MemEquals 2017-12-22 01:07:32 +01:00
Silent
0a5f47ab1b Changed code so more likely scenario is in 'if' and not 'else' 2017-11-30 18:24:53 +01:00
Silent
abbf99a79d Added proper comments to ModuleList 2017-11-03 22:32:51 +01:00
Silent
614354ec8a Updated ModuleList.hpp 2017-11-03 22:22:22 +01:00
Silent
90590af639 Don't grant executable privilege to non-executable data when unprotecting 2017-10-05 15:32:02 +02:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34 Unnamed CdStream semaphore (allows to run III/VC/SA all at once) 2017-10-03 22:24:01 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
ede1d92f0b NVC shader removed 2017-09-28 21:13:14 +02:00
Silent
af2e15ca21 Patterns fixup 2017-09-27 23:17:21 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3 Removed censorship - III/VC 2017-09-26 22:21:52 +02:00
Silent
d596ec7d1e CdStream fix future proof for new FLA 2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f Skip cdstream fix if FLA uses enhanced IMGs 2017-09-26 16:36:49 +02:00
Silent
2e85ac3dec Hooked up debugmenu.dll
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
b60c4dbfcf FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw 2017-09-18 23:11:19 +02:00
Silent
bf8f58970d Unified code between ddraw and ASIs 2017-09-18 22:13:02 +02:00