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# Beatrun Animations
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# Beatrun Animations
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Animations for Beatrun
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Extracted animations for Beatrun's sources.
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#### **Plese don't push your `br_breen.blend` file!**
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#### **Plese don't push your `br_breen.blend` file!**
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* You can open `br_breen.blend` in Blender, it's already setup for you.
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* You can open `br_breen.blend` in Blender, it's already setup for you.
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* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
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* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
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* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar)))
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* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar)))
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* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
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* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
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