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# Beatrun Animations
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# Beatrun Animations
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Extracted and changed animations for Beatrun's sources.
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Extracted and reworked animations from Beatrun's source code.
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## Blender Project File
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## Blender Project File
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Because Blender file is too big for Github, you can download it from my Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing)
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Because Blender file is too big for Github, you can download it from Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing).
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## How to edit
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## How to edit
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> [!IMPORTANT]
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> You need to know how to use Blender and it's animation thing!\
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> You need to know how to use Blender and it's animation thing!\
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> You also need to install Blender Source Tools from [here](http://steamreview.org/BlenderSourceTools/)!
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> You also need to install [Blender Source Tools](http://steamreview.org/BlenderSourceTools/)!
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* You can open `br_breen.blend` in Blender, it's already setup for you.
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* You can open `br_breen.blend` in Blender, it's already setup for you.
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* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
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* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
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* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar)))
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* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/latest))
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* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
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* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
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### Recommended Crowbar settings
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### Recommended Crowbar settings
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