minor changes to readme

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Jonny_Bro (Nikita) 2023-10-12 09:48:30 +05:00 committed by GitHub
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# Beatrun Animations
Extracted and changed animations for Beatrun's sources.
Extracted and reworked animations from Beatrun's source code.
## Blender Project File
Because Blender file is too big for Github, you can download it from my Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing)
Because Blender file is too big for Github, you can download it from Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing).
## How to edit
> [!IMPORTANT]
> You need to know how to use Blender and it's animation thing!\
> You also need to install Blender Source Tools from [here](http://steamreview.org/BlenderSourceTools/)!
> You also need to install [Blender Source Tools](http://steamreview.org/BlenderSourceTools/)!
* You can open `br_breen.blend` in Blender, it's already setup for you.
* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar)))
* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/latest))
* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
### Recommended Crowbar settings