mirror of
https://github.com/JonnyBro/beatrun-anims.git
synced 2024-12-28 13:03:01 +05:00
minor changes to readme
This commit is contained in:
parent
fcbf53c1ff
commit
89ab3fbb9d
1 changed files with 5 additions and 4 deletions
|
@ -1,16 +1,17 @@
|
|||
# Beatrun Animations
|
||||
Extracted and changed animations for Beatrun's sources.
|
||||
Extracted and reworked animations from Beatrun's source code.
|
||||
|
||||
## Blender Project File
|
||||
Because Blender file is too big for Github, you can download it from my Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing)
|
||||
Because Blender file is too big for Github, you can download it from Google Drive [here](https://drive.google.com/file/d/1DS_BUlo8XvivBzm3JYZqmdJeb0E10iCk/view?usp=sharing).
|
||||
|
||||
## How to edit
|
||||
> [!IMPORTANT]
|
||||
> You need to know how to use Blender and it's animation thing!\
|
||||
> You also need to install Blender Source Tools from [here](http://steamreview.org/BlenderSourceTools/)!
|
||||
> You also need to install [Blender Source Tools](http://steamreview.org/BlenderSourceTools/)!
|
||||
|
||||
* You can open `br_breen.blend` in Blender, it's already setup for you.
|
||||
* When you done editing your animation, export it in SMD format in the `climbanim_anims` folder.
|
||||
* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/download/v0.74/Crowbar_2023-02-16_0.74.7z) ([Source](https://github.com/ZeqMacaw/Crowbar)))
|
||||
* And when you are ready, you can compile `climbanim.qc` into MDL file (I suggest using [Crowbar](https://github.com/ZeqMacaw/Crowbar/releases/latest))
|
||||
* Copy `models` folder from `compiled 0.XX` to `beatrun\gamemodes\beatrun\content\models` and select Replace.
|
||||
|
||||
### Recommended Crowbar settings
|
||||
|
|
Loading…
Reference in a new issue