mirror of
https://github.com/JonnyBro/beatrun-anims.git
synced 2024-12-27 04:23:03 +05:00
117 lines
3.7 KiB
Text
117 lines
3.7 KiB
Text
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$declaresequence "climb1"
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$declaresequence "climb2"
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$declaresequence "slidestart"
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$declaresequence "slideloop"
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$declaresequence "slideend"
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$declaresequence "meslidestart"
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$declaresequence "meslideloop"
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$declaresequence "meslideend"
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$declaresequence "meroll"
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$declaresequence "mecoil"
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$declaresequence "jumpslow"
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$declaresequence "jumpfast"
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$declaresequence "jumpwrleft"
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$declaresequence "jumpair"
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$declaresequence "jumpidle"
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$declaresequence "runfwd"
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$declaresequence "sprintfwd"
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$declaresequence "wallrunrightstart"
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$declaresequence "wallrunright"
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$declaresequence "standhurt"
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$declaresequence "stand"
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$declaresequence "jumpcoil"
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$declaresequence "jumpcoilend"
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$declaresequence "vaultover"
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$declaresequence "springboardleftleg"
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$declaresequence "wallrunleftstart"
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$declaresequence "wallrunleft"
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$declaresequence "runbwd"
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$declaresequence "walktostandleft"
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$declaresequence "vaultontohigh"
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$declaresequence "jumpturnfly"
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$declaresequence "jumpturnflyidle"
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$declaresequence "jumpturnland"
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$declaresequence "jumpturnlandidle"
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$declaresequence "jumpturnlandstand"
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$declaresequence "jumpturnlandstandgun"
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$declaresequence "wallrunverticalstart"
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$declaresequence "wallrunvertical"
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$declaresequence "wallrunverticalturn"
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$declaresequence "meslideendprone"
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$declaresequence "stepuprightleg"
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$declaresequence "vaultoverhigh"
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$declaresequence "jumpwrright"
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$declaresequence "fallinguncontrolled"
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$declaresequence "vaultonto"
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$declaresequence "ladderenterbottom"
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$declaresequence "ladderclimbuplefthand"
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$declaresequence "ladderclimbuplefthandstill"
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$declaresequence "ladderclimbuprighthand"
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$declaresequence "ladderclimbuprighthandstill"
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$declaresequence "ladderexittoplefthand"
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$declaresequence "ladderexittoprighthand"
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$declaresequence "ladderclimbhangstart"
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$declaresequence "hangpose"
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$declaresequence "hang"
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$declaresequence "hangheaveup"
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$declaresequence "hanghardstartvertical"
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$declaresequence "hangstrafeleft"
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$declaresequence "hangstraferight"
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$declaresequence "hangfoldedstart"
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$declaresequence "hangfoldedendhang"
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$declaresequence "hangfoldedheaveup"
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$declaresequence "hanghardstart2"
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$declaresequence "snatchscar"
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$declaresequence "snatchsniper"
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$declaresequence "dodgejumpleft"
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$declaresequence "dodgejumpright"
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$declaresequence "runfwdstart"
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$declaresequence "crouchfwd"
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$declaresequence "crouchbwd"
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$declaresequence "crouchstill"
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$declaresequence "hanghardstart"
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$declaresequence "ziplinestart"
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$declaresequence "zipline"
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$declaresequence "jumpzipline"
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$declaresequence "vaultkong"
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$declaresequence "bargein"
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$declaresequence "meleeslide"
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$declaresequence "meleeair"
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$declaresequence "meleeairhit"
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$declaresequence "meleeairstill"
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$declaresequence "meleewrleft"
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$declaresequence "meleewrright"
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$declaresequence "diestand"
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$declaresequence "diestandlong"
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$declaresequence "walkfwd"
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$declaresequence "jumpstill"
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$declaresequence "ladderclimbdownfast"
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$declaresequence "walkbalancedfwdlean"
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$declaresequence "walkbalancedstilllean"
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$declaresequence "walkbalancefwd"
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$declaresequence "walkbalancelosebalanceleft"
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$declaresequence "walkbalancelosebalanceright"
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$declaresequence "walkbalancefalloffright"
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$declaresequence "walkbalancefalloffleft"
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$declaresequence "walkbalancestill"
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$declaresequence "grapplepose"
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$declaresequence "grapplecenter"
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$declaresequence "swing"
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$declaresequence "swingstraight"
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$declaresequence "swingjumpoff"
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$declaresequence "runland"
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$declaresequence "run_pose"
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$declaresequence "runpose"
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$declaresequence "meslidestart45"
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$declaresequence "meslideloop45"
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$declaresequence "divestart"
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$declaresequence "diveidle"
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$declaresequence "diveslidestart"
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$declaresequence "diveslideidle"
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$declaresequence "diveslideend"
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$declaresequence "evaderoll"
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$declaresequence "punchright"
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$declaresequence "punchleft"
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$declaresequence "punchmid"
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$declaresequence "doorbash"
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