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Animations for Beatrun
cl (jumpanim.lua) | ||
climbanim | ||
OG Anims | ||
runnerhands | ||
.gitignore | ||
LICENSE | ||
README.md |
Beatrun Animations
Extracted and changed animations for Beatrun's sources.
Blender Project File
Because Blender file is too big for Github, you can download it from my Google Drive here
How to edit
You need to know how to use Blender and it's animation thing!
You also need to install Blender Source Tools from here!
- You can open
br_breen.blend
in Blender, it's already setup for you. - When you done editing your animation, export it in SMD format in the
climbanim_anims
folder. - And when you are ready, you can compile
climbanim.qc
into MDL file (I suggest using Crowbar (Source)) - Copy
models
folder fromcompiled 0.XX
tobeatrun\gamemodes\beatrun\content\models
and select Replace.