Animations for Beatrun
Find a file
2023-08-19 13:06:47 +08:00
cl (jumpanim.lua) nevermind 2023-08-19 10:39:59 +08:00
climbanim nevermind 2023-08-19 10:39:59 +08:00
OG Anims nevermind 2023-08-19 10:39:59 +08:00
runnerhands Update README.md 2023-08-19 13:06:47 +08:00
.gitignore Update .gitignore 2023-07-22 11:26:30 +05:00
LICENSE Initial commit 2023-07-22 10:36:52 +05:00
README.md Update README.md 2023-07-26 19:32:56 +05:00

Beatrun Animations

Extracted and changed animations for Beatrun's sources.

Blender Project File

Because Blender file is too big for Github, you can download it from my Google Drive here

How to edit

You need to know how to use Blender and it's animation thing!
You also need to install Blender Source Tools from here!

  • You can open br_breen.blend in Blender, it's already setup for you.
  • When you done editing your animation, export it in SMD format in the climbanim_anims folder.
  • And when you are ready, you can compile climbanim.qc into MDL file (I suggest using Crowbar (Source))
  • Copy models folder from compiled 0.XX to beatrun\gamemodes\beatrun\content\models and select Replace.

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