Animations for Beatrun
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2024-12-14 11:29:18 +08:00
OG Anims Updated animations :o 2024-07-30 00:27:26 +08:00
Reanimated Project newer sprint anim 2024-12-14 11:29:18 +08:00
runnerhands clean up readmes a bit 2024-04-04 20:15:18 +05:00
.gitignore add compiled anims 2024-04-05 21:31:40 +05:00
LICENSE Initial commit 2023-07-22 10:36:52 +05:00
README.md clean up readmes a bit 2024-04-04 20:15:18 +05:00

Beatrun Animations

Extracted and reworked animations from Beatrun's source code.

Blender Project File

Because Blender file is too big for Github, you can download it from Google Drive here.

How to edit

Important

You need to know how to use Blender and it's animation thing!
You also need to install Blender Source Tools!

  • You can open br_breen.blend in Blender, it's already setup for you.
  • When you done editing your animation, export it in SMD format in the climbanim_anims folder.
  • And when you are ready, you can compile climbanim.qc into MDL file (I suggest using Crowbar)
  • Copy models folder from compiled 0.XX to beatrun\gamemodes\beatrun\content\models and select Replace.

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