remove unnecessary shit

This commit is contained in:
Jonny_Bro (Nikita) 2023-06-16 18:49:23 +05:00
parent 7dc92c5100
commit 11615053a9
6 changed files with 20 additions and 28 deletions

View file

@ -53,16 +53,16 @@ function OpenCourseMenu()
for k, v in pairs(files) do
local data = file.Read(dir .. v, "DATA")
course = util.Decompress(data) or data
local course = util.Decompress(data) or data
if course then
course = util.JSONToTable(course)
local courseentry = AEUI:AddText(courselist, course[5] or "ERROR", "AEUILarge", 10, 40 * #courselist.elements)
courseentry.courseid = v:Split(".txt")[1]
local courseid = v:Split(".txt")[1]
function courseentry:onclick()
LocalPlayer():EmitSound("A_TT_CP_Positive.wav")
LoadCourse(self.courseid)
LocalPlayer():EmitSound("buttonclick.wav")
LoadCourse(courseid)
end
courseentry.greyed = sacheck

View file

@ -222,8 +222,8 @@ function PLAYER:Spawn()
ply:SetPos(Course_StartPos)
end)
ReplayStop(ply)
ReplayStart(ply)
-- ReplayStop(ply)
-- ReplayStart(ply)
end
end

View file

@ -301,23 +301,23 @@ function LoadCheckpointTime()
return times or nil
end
function SaveReplayData()
local replay = util.Compress(util.TableToJSON(LocalPlayer().ReplayTicks))
local dir = "beatrun/replays/" .. game.GetMap() .. "/"
-- function SaveReplayData()
-- local replay = util.Compress(util.TableToJSON(LocalPlayer().ReplayTicks))
-- local dir = "beatrun/replays/" .. game.GetMap() .. "/"
if not replay then return end
-- if not replay then return end
file.CreateDir(dir)
file.Write(dir .. Course_ID .. ".txt", replay)
end
-- file.CreateDir(dir)
-- file.Write(dir .. Course_ID .. ".txt", replay)
-- end
function LoadReplayData()
local dir = "beatrun/replays/" .. game.GetMap() .. "/"
local replay = file.Read(dir .. Course_ID .. ".txt")
replay = replay and util.JSONToTable(util.Decompress(replay))
-- function LoadReplayData()
-- local dir = "beatrun/replays/" .. game.GetMap() .. "/"
-- local replay = file.Read(dir .. Course_ID .. ".txt")
-- replay = replay and util.JSONToTable(util.Decompress(replay))
return replay or nil
end
-- return replay or nil
-- end
function StartCourse(spawntime)
local faststartmult = LocalPlayer():GetInfoNum("Beatrun_FastStart", 0) > 0 and 0.5 or 1

View file

@ -513,7 +513,7 @@ if SERVER then
for k, v in pairs(props) do
local a = ents.Create("prop_physics")
print(buildmode_props[v.model], v.model)
a:SetModel(buildmode_props[v.model])
CustomPropMat(a)
@ -540,8 +540,6 @@ if SERVER then
LoadCheckpoints()
PrintTable(Checkpoints)
local a = ents.Create("tt_cp")
a:SetPos(Vector(x, y, z))
a:SetCPNum(table.Count(Checkpoints) + 1)
@ -606,8 +604,6 @@ if SERVER then
local crc = util.CRC(a)
local data = util.JSONToTable(a)
PrintTable(data)
local props = data[1]
local cp = data[2]
local pos = data[3]
@ -642,8 +638,6 @@ if SERVER then
a:Spawn()
LoadCheckpoints()
print(k, v, a)
end
if entities then
@ -984,8 +978,6 @@ if CLIENT then
net.SendToServer()
LoadCheckpoints()
Course_ID = id
end
concommand.Add("Beatrun_LoadCourse", function(ply, cmd, args, argstr)