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https://github.com/JonnyBro/beatrun.git
synced 2024-12-27 20:43:02 +05:00
fix anim after getting out of water + update anims
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parent
0249b3baf9
commit
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17 changed files with 27 additions and 17 deletions
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@ -145,7 +145,12 @@ local runanims = {
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walkfwd = true,
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crouchstill = true,
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sprintfwd = true,
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runbwd = true
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runbwd = true,
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water_swimfwd = true,
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water_swimright = true,
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water_swimleft = true,
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water_swimback = true,
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water_float = true
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}
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local events = {
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@ -383,7 +388,12 @@ local transitionanims = {
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ladderclimbuprighthand = "ladderclimbuprighthandstill",
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meleeairstill = "jumpair",
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vaultontohigh = "runfwd",
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snatchscar = "stand"
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snatchscar = "stand",
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water_swimfwd = "water_out",
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water_swimright = "water_out",
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water_swimleft = "water_out",
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water_swimback = "water_out",
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water_float = "water_out"
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}
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local nospinebend = {
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@ -1457,20 +1467,6 @@ local function JumpThink()
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local moving = ply:KeyDown(IN_FORWARD) or ply:KeyDown(IN_MOVELEFT) or ply:KeyDown(IN_MOVERIGHT)
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local back = ply:KeyDown(IN_BACK)
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if ply:WaterLevel() > 0 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_float"))
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if ply:KeyDown(IN_MOVELEFT) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimleft"))
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elseif ply:KeyDown(IN_MOVERIGHT) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimright"))
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elseif ply:KeyDown(IN_FORWARD) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimfwd"))
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elseif ply:KeyDown(IN_BACK) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimback"))
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end
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end
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if runanims[BodyAnimString] then
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if lastBAString == "stand" and vel_l > 0 then
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BodyAnimCycle = ply:GetStepRight() and 0.5 or 0
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@ -1640,6 +1636,20 @@ local function JumpThink()
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BodyAnim:SetSequence(transitionanims[BodyAnimString])
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end
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if ply:WaterLevel() > 0 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_float"))
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if ply:KeyDown(IN_MOVELEFT) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimleft"))
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elseif ply:KeyDown(IN_MOVERIGHT) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimright"))
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elseif ply:KeyDown(IN_FORWARD) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimfwd"))
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elseif ply:KeyDown(IN_BACK) and vel_l > 5 then
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BodyAnim:SetSequence(BodyAnim:LookupSequence("water_swimback"))
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end
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end
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if BodyAnimString == "wallrunverticalstart" or BodyAnimString == "wallrunvertical" then
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ang = ply.WallrunOrigAng or ang
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BodyAnimSpeed = 1.2 * math.Clamp((LocalPlayer():GetWallrunTime() - CurTime()) / 1.2, 0.5, 1)
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@ -9,7 +9,7 @@ if SERVER then
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if not ply:IsAdmin() and not allowPropSpawn:GetBool() then return false end
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end
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for k, v in ipairs(spawn) do
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for _, v in ipairs(spawn) do
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hook.Add(v, "BlockSpawn", BlockSpawn)
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end
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