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some more reverts
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1 changed files with 2 additions and 12 deletions
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@ -40,19 +40,9 @@ function DoJumpTurnStand()
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local activewep = LocalPlayer():GetActiveWeapon()
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if IsValid(activewep) and activewep:GetClass() ~= "runnerhands" then
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-- BodyAnim:SetSequence("jumpturnlandstandgun")
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if CLIENT and IsFirstTimePredicted() then
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BodyAnim:SetSequence("jumpturnlandstandgun")
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elseif game.SinglePlayer() then
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ply:SendLua("BodyAnim:SetSequence('jumpturnlandstandgun')")
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end
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BodyAnim:SetSequence("jumpturnlandstandgun")
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else
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-- BodyAnim:SetSequence("jumpturnlandstand")
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if CLIENT and IsFirstTimePredicted() then
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BodyAnim:SetSequence("jumpturnlandstand")
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elseif game.SinglePlayer() then
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ply:SendLua("BodyAnim:SetSequence('jumpturnlandstand')")
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end
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BodyAnim:SetSequence("jumpturnlandstand")
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ParkourEvent("jumpturnlandstand", LocalPlayer(), game.SinglePlayer())
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end
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