Fix FOV behavior for actual this time around (#194)

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LostTrackpad 2024-06-08 18:05:53 +07:00 committed by GitHub
parent e0c7a1c556
commit 27fefd0320
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GPG key ID: B5690EEEBB952194
2 changed files with 67 additions and 2 deletions

View file

@ -7,6 +7,13 @@ if CLIENT then
CreateConVar("cl_weaponcolor", "0.30 1.80 2.10", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The value is a Vector - so between 0-1 - not between 0-255")
CreateConVar("cl_playerskin", "0", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The skin to use, if the model has any")
CreateConVar("cl_playerbodygroups", "0", {FCVAR_ARCHIVE, FCVAR_USERINFO, FCVAR_DONTRECORD}, "The bodygroups to use, if the model has any")
local lframeswepclass = lframeswepclass or ""
local fovdelaytoggle = false
end
if SERVER then
util.AddNetworkString("Beatrun_ClientFOVChange")
end
local PLAYER = {}
@ -19,6 +26,8 @@ PLAYER.TauntCam = TauntCamera()
PLAYER.WalkSpeed = 200
PLAYER.RunSpeed = 400
local FOVModifierBlock = false -- trust me this is important -losttrackpad
function PLAYER:SetupDataTables()
BaseClass.SetupDataTables(self)
self.Player:NetworkVar("Float", 0, "MEMoveLimit")
@ -366,11 +375,32 @@ function PLAYER:CreateMove(cmd)
end
function PLAYER:CalcView(view)
local fov = GetConVar("Beatrun_FOV"):GetInt()
local mult = (self.Player:InOverdrive() and 1.1) or 1
local fixfovmult = 1
if CLIENT then
view.fov = fov * mult
-- VERY hacky and dirty code and I apologize in advance
local fov = GetConVar("Beatrun_FOV"):GetInt()
if IsValid(LocalPlayer():GetActiveWeapon()) then
if lframeswepclass != LocalPlayer():GetActiveWeapon():GetClass() then
-- SP clientside weapon swap detection
FOVModifierBlock = true
timer.Simple(1, function() FOVModifierBlock = false end)
end
if !FOVModifierBlock and !LocalPlayer():GetActiveWeapon().ARC9 then
fixfovmult = view.fov / fov
else
fixfovmult = 1
end
view.fov = fov * mult * fixfovmult
lframeswepclass = LocalPlayer():GetActiveWeapon():GetClass()
else
view.fov = fov * mult
end
end
if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
@ -528,4 +558,36 @@ hook.Add("PlayerSpawn", "ResetStateTransition", function(ply, transition)
end)
end)
hook.Add("PlayerSwitchWeapon", "BeatrunSwitchFOVFix", function(ply)
-- This ENTIRE hook is for dealing with ARC9's stupid FOV reset
-- behavior after switching away from an ARC9 SWEP.
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
timer.Simple(0, function()
ply:SetFOV(ply:GetInfoNum("Beatrun_FOV", 120))
end)
end)
cvars.AddChangeCallback("Beatrun_FOV", function(convar, oldval, newval)
if CLIENT and game.SinglePlayer() then
LocalPlayer():SetFOV(newval)
elseif CLIENT then
FOVModifierBlock = true
timer.Create("beatrunfovdelay", 0.16, 1, function()
FOVModifierBlock = false
if !FOVModifierBlock then
net.Start("Beatrun_ClientFOVChange")
net.WriteInt(newval, 16)
net.SendToServer()
FOVModifierBlock = true
end
end)
end
end)
if SERVER then
net.Receive("Beatrun_ClientFOVChange", function(len, ply)
ply:SetFOV((net.ReadInt(16)))
end)
end
player_manager.RegisterClass("player_beatrun", PLAYER, "player_default")

View file

@ -240,6 +240,7 @@ function CourseHUD()
if incourse then
local text = string.FormattedTime(totaltime, "%02i:%02i:%02i")
local w, _ = surface.GetTextSize(text)
surface.SetFont("BeatrunHUD")
surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.075 + vpz)
surface.DrawText(text)
end
@ -269,6 +270,7 @@ function CourseHUD()
local text = string.FormattedTime(pbtotal, "%02i:%02i:%02i")
local w, h = surface.GetTextSize(text)
surface.SetFont("BeatrunHUD")
surface.SetTextPos(ScrW() * 0.85 - w * 0.5 + vpx, ScrH() * 0.075 + h + vpz)
surface.SetTextColor(255, 255, 255, 125)
surface.DrawText(text)
@ -281,6 +283,7 @@ function CourseHUD()
timealpha = math.max(0, timealpha - FrameTime() * 250)
timecolor.a = math.min(255, timealpha)
surface.SetFont("BeatrunHUD")
surface.SetTextPos(ScrW() * 0.5 - w * 0.5 + vpx, ScrH() * 0.3 + vpz)
surface.SetTextColor(timecolor)
surface.DrawText(timetext)