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1 changed files with 25 additions and 3 deletions
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@ -11,6 +11,10 @@ if CLIENT then
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local lframeswepclass = lframeswepclass or ""
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local lframeswepclass = lframeswepclass or ""
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end
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end
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if SERVER then
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util.AddNetworkString("Beatrun_ClientFOVChange")
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end
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local PLAYER = {}
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local PLAYER = {}
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PLAYER.DuckSpeed = 0.01 -- How fast to go from not ducking, to ducking
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PLAYER.DuckSpeed = 0.01 -- How fast to go from not ducking, to ducking
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@ -21,6 +25,8 @@ PLAYER.TauntCam = TauntCamera()
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PLAYER.WalkSpeed = 200
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PLAYER.WalkSpeed = 200
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PLAYER.RunSpeed = 400
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PLAYER.RunSpeed = 400
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local FOVModifierBlock = false -- trust me this is important -losttrackpad
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function PLAYER:SetupDataTables()
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function PLAYER:SetupDataTables()
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BaseClass.SetupDataTables(self)
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BaseClass.SetupDataTables(self)
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self.Player:NetworkVar("Float", 0, "MEMoveLimit")
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self.Player:NetworkVar("Float", 0, "MEMoveLimit")
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@ -373,14 +379,30 @@ function PLAYER:CalcView(view)
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if CLIENT then
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if CLIENT then
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-- VERY hacky and dirty code and I apologize in advance
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-- VERY hacky and dirty code and I apologize in advance
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local fov = GetConVar("fov_desired"):GetInt()
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local fov = GetConVar("Beatrun_FOV"):GetInt()
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if IsValid(LocalPlayer():GetActiveWeapon()) then
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if IsValid(LocalPlayer():GetActiveWeapon()) then
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if lframeswepclass ~= LocalPlayer():GetActiveWeapon():GetClass() then
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if lframeswepclass ~= LocalPlayer():GetActiveWeapon():GetClass() then
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-- SP clientside weapon swap detection
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-- SP clientside weapon swap detection
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FOVModifierBlock = true
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FOVModifierBlock = true
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view.fov = fov * mult
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timer.Simple(1, function()
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FOVModifierBlock = false
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end)
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end
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if not FOVModifierBlock and not LocalPlayer():GetActiveWeapon().ARC9 then
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fixfovmult = view.fov / fov
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else
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fixfovmult = 1
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end
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view.fov = fov * mult * fixfovmult
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lframeswepclass = LocalPlayer():GetActiveWeapon():GetClass()
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else
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view.fov = fov * mult
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end
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end
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if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
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if self.TauntCam:CalcView(view, self.Player, self.Player:IsPlayingTaunt()) then return true end
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end
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end
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