Unscrew the JumpAnim.lua file

This commit is contained in:
LostTrackpad 2024-07-17 09:03:41 +07:00
parent edcb849324
commit 57a9e4c57b

View file

@ -1,5 +1,3 @@
local OldAnims = CreateClientConVar("Beatrun_OldAnims", "0", true, false, "")
local animtable = {
lockang = false,
allowmove = true,
@ -10,7 +8,7 @@ local animtable = {
BodyLimitX = 90,
AnimString = "jumpslow",
CamIgnoreAng = true,
animmodelstring = "new_climbanim",
animmodelstring = "climbanim",
BodyLimitY = 180,
usefullbody = 2
}
@ -1349,7 +1347,10 @@ end)
local function JumpAnim(event, ply)
if !animsetchange then animsetchange = false end
print("-------------")
print("JumpAnim called -- " .. engine.TickCount())
if animsetchange != UseOldAnims:GetBool() then
print("---- BodyAnim removed -- " .. engine.TickCount())
RemoveBodyAnim()
end
if animsetchange != UseOldAnims:GetBool() then
@ -1359,6 +1360,7 @@ local function JumpAnim(event, ply)
animtable.animmodelstring = "climbanim"
end
StartBodyAnim(animtable)
print("---- BodyAnim recreated -- " .. engine.TickCount())
if not IsValid(BodyAnim) then return end
@ -1379,6 +1381,7 @@ local function JumpAnim(event, ply)
hook.Add("PostDrawOpaqueRenderables", "JumpArmDraw", JumpArmDraw)
end
if events[event] then
print("-- JumpAnim in event -- " .. engine.TickCount())
local wasjumpanim = fbanims[BodyAnimString] and IsValid(BodyAnim)
if changedanimset then
@ -1386,6 +1389,7 @@ local function JumpAnim(event, ply)
end
if not wasjumpanim then
print("---- BodyAnim removed -- " .. engine.TickCount())
RemoveBodyAnim()
end
@ -1420,6 +1424,7 @@ local function JumpAnim(event, ply)
animtable.animmodelstring = "climbanim"
end
StartBodyAnim(animtable)
print("---- BodyAnim recreated -- " .. engine.TickCount())
if not IsValid(BodyAnim) then return end
@ -1445,37 +1450,6 @@ local function JumpAnim(event, ply)
animsetchange = UseOldAnims:GetBool()
end
function CheckAnims()
RemoveBodyAnim()
if OldAnims:GetBool() then
animtable.animmodelstring = "old_climbanim"
else
animtable.animmodelstring = "new_climbanim"
end
StartBodyAnim(animtable)
if not IsValid(BodyAnim) then return end
CreateBodyAnimArmCopy()
if not LocalPlayer():ShouldDrawLocalPlayer() or CurTime() < 10 then
for k, v in ipairs(playermodelbones) do
local b = BodyAnim:LookupBone(v)
if b then
BodyAnim:ManipulateBonePosition(b, Vector(0, 0, 100 * (k == 1 and -1 or 1)))
end
end
end
end
cvars.AddChangeCallback("Beatrun_OldAnims", function(cvar, vOld, vNew)
CheckAnims()
end)
hook.Add("PlayerInitialSpawn", "CheckAnims", CheckAnims)
hook.Add("OnParkour", "JumpAnim", JumpAnim)
function ArmInterrupt(anim)