duck in roll and some fixes

This commit is contained in:
Jonny_Bro (Nikita) 2023-06-16 20:49:27 +05:00
parent 11615053a9
commit 478fb208f4
10 changed files with 16 additions and 36 deletions

View file

@ -27,7 +27,10 @@ All of the settings below can be changed in the configuration menu
- [ ] Gamemodes menu
## Fixes and changes from previous version
* nothin, just README changes
* Punching while crouching.
* Tweaked safety roll, now you can roll under things.
* Fixes to Gamemodes menu.
* Removed unused code.
# All changes and fixes
* Course saving works with compression and without.
@ -38,7 +41,9 @@ All of the settings below can be changed in the configuration menu
* Fixed error when loading course.
* Fixed collisions issues.
* Fixed and tweaked player-player weapon damage.
* Proper Kick Glitch (Like in original ME: https://www.youtube.com/watch?v=zK5y3NBUStc)
* You can now dive to your death =)
* Proper Kick Glitch (Like in original ME: https://www.youtube.com/watch?v=zK5y3NBUStc).
* Tweaked safety roll, now you can roll under things.
* You can now dive to your death =).
* Allowed punching while crouching.
* Grapple fixes. Now it moves with entity it attached to and other players can see it.
* More reliable grappling.

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@ -126,14 +126,6 @@ if SERVER then
local dbtbl = ents.FindByClass("br_databank")
local bank = dbtbl[math.random(1, #dbtbl)]
--[[
while self:GetNW2Entity("DataBank") == bank do
table.Shuffle(dbtbl)
bank = dbtbl[1]
end
]]
if bank then
self:SetNW2Entity("DataBank", bank)
end

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@ -419,7 +419,7 @@ function SWEP:PrimaryAttack()
return
end
if not ply:OnGround() or ply:Crouching() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end
if not ply:OnGround() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end
local curseq = self:GetSequence()
local infall = curseq == 19

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@ -1,4 +1,4 @@
valvebiped = {"ValveBiped.Bip01_Pelvis", "ValveBiped.Bip01_Spine", "ValveBiped.Bip01_Spine1", "ValveBiped.Bip01_Spine2", "ValveBiped.Bip01_Spine4", "ValveBiped.Bip01_Neck1", "ValveBiped.Bip01_Head1", "ValveBiped.forward", "ValveBiped.Bip01_R_Clavicle", "ValveBiped.Bip01_R_UpperArm", "ValveBiped.Bip01_R_Forearm", "ValveBiped.Bip01_R_Hand", "ValveBiped.Anim_Attachment_RH", "ValveBiped.Bip01_R_Finger4", "ValveBiped.Bip01_R_Finger41", "ValveBiped.Bip01_R_Finger42", "ValveBiped.Bip01_R_Finger3", "ValveBiped.Bip01_R_Finger31", "ValveBiped.Bip01_R_Finger32", "ValveBiped.Bip01_R_Finger2", "ValveBiped.Bip01_R_Finger21", "ValveBiped.Bip01_R_Finger22", "ValveBiped.Bip01_R_Finger1", "ValveBiped.Bip01_R_Finger11", "ValveBiped.Bip01_R_Finger12", "ValveBiped.Bip01_R_Finger0", "ValveBiped.Bip01_R_Finger01", "ValveBiped.Bip01_R_Finger02", "ValveBiped.Bip01_R_Ulna", "ValveBiped.Bip01_R_Wrist", "ValveBiped.Bip01_R_Elbow", "ValveBiped.Bip01_R_Bicep", "ValveBiped.Bip01_R_Shoulder", "ValveBiped.Bip01_R_Trapezius", "ValveBiped.Bip01_L_Clavicle", "ValveBiped.Bip01_L_UpperArm", "ValveBiped.Bip01_L_Forearm", "ValveBiped.Bip01_L_Hand", "ValveBiped.Anim_Attachment_LH", "ValveBiped.Bip01_L_Finger4", "ValveBiped.Bip01_L_Finger41", "ValveBiped.Bip01_L_Finger42", "ValveBiped.Bip01_L_Finger3", "ValveBiped.Bip01_L_Finger31", "ValveBiped.Bip01_L_Finger32", "ValveBiped.Bip01_L_Finger2", "ValveBiped.Bip01_L_Finger21", "ValveBiped.Bip01_L_Finger22", "ValveBiped.Bip01_L_Finger1", "ValveBiped.Bip01_L_Finger11", "ValveBiped.Bip01_L_Finger12", "ValveBiped.Bip01_L_Finger0", "ValveBiped.Bip01_L_Finger01", "ValveBiped.Bip01_L_Finger02", "ValveBiped.Bip01_L_Ulna", "ValveBiped.Bip01_L_Wrist", "ValveBiped.Bip01_L_Elbow", "ValveBiped.Bip01_L_Bicep", "ValveBiped.Bip01_L_Shoulder", "ValveBiped.Bip01_L_Trapezius", "ValveBiped.Bip01_R_Thigh", "ValveBiped.Bip01_R_Calf", "ValveBiped.Bip01_R_Foot", "ValveBiped.Bip01_R_Toe0", "ValveBiped.Bip01_L_Thigh", "ValveBiped.Bip01_L_Calf", "ValveBiped.Bip01_L_Foot", "ValveBiped.Bip01_L_Toe0", "ValveBiped.Bip01_L_Pectoral", "ValveBiped.Bip01_R_Pectoral", "ValveBiped.Cod", "j_ringpalm_L", "j_pinkypalm_L", "j_ringpalm_ri", "j_pinkypalm_ri"}
local valvebiped = {"ValveBiped.Bip01_Pelvis", "ValveBiped.Bip01_Spine", "ValveBiped.Bip01_Spine1", "ValveBiped.Bip01_Spine2", "ValveBiped.Bip01_Spine4", "ValveBiped.Bip01_Neck1", "ValveBiped.Bip01_Head1", "ValveBiped.forward", "ValveBiped.Bip01_R_Clavicle", "ValveBiped.Bip01_R_UpperArm", "ValveBiped.Bip01_R_Forearm", "ValveBiped.Bip01_R_Hand", "ValveBiped.Anim_Attachment_RH", "ValveBiped.Bip01_R_Finger4", "ValveBiped.Bip01_R_Finger41", "ValveBiped.Bip01_R_Finger42", "ValveBiped.Bip01_R_Finger3", "ValveBiped.Bip01_R_Finger31", "ValveBiped.Bip01_R_Finger32", "ValveBiped.Bip01_R_Finger2", "ValveBiped.Bip01_R_Finger21", "ValveBiped.Bip01_R_Finger22", "ValveBiped.Bip01_R_Finger1", "ValveBiped.Bip01_R_Finger11", "ValveBiped.Bip01_R_Finger12", "ValveBiped.Bip01_R_Finger0", "ValveBiped.Bip01_R_Finger01", "ValveBiped.Bip01_R_Finger02", "ValveBiped.Bip01_R_Ulna", "ValveBiped.Bip01_R_Wrist", "ValveBiped.Bip01_R_Elbow", "ValveBiped.Bip01_R_Bicep", "ValveBiped.Bip01_R_Shoulder", "ValveBiped.Bip01_R_Trapezius", "ValveBiped.Bip01_L_Clavicle", "ValveBiped.Bip01_L_UpperArm", "ValveBiped.Bip01_L_Forearm", "ValveBiped.Bip01_L_Hand", "ValveBiped.Anim_Attachment_LH", "ValveBiped.Bip01_L_Finger4", "ValveBiped.Bip01_L_Finger41", "ValveBiped.Bip01_L_Finger42", "ValveBiped.Bip01_L_Finger3", "ValveBiped.Bip01_L_Finger31", "ValveBiped.Bip01_L_Finger32", "ValveBiped.Bip01_L_Finger2", "ValveBiped.Bip01_L_Finger21", "ValveBiped.Bip01_L_Finger22", "ValveBiped.Bip01_L_Finger1", "ValveBiped.Bip01_L_Finger11", "ValveBiped.Bip01_L_Finger12", "ValveBiped.Bip01_L_Finger0", "ValveBiped.Bip01_L_Finger01", "ValveBiped.Bip01_L_Finger02", "ValveBiped.Bip01_L_Ulna", "ValveBiped.Bip01_L_Wrist", "ValveBiped.Bip01_L_Elbow", "ValveBiped.Bip01_L_Bicep", "ValveBiped.Bip01_L_Shoulder", "ValveBiped.Bip01_L_Trapezius", "ValveBiped.Bip01_R_Thigh", "ValveBiped.Bip01_R_Calf", "ValveBiped.Bip01_R_Foot", "ValveBiped.Bip01_R_Toe0", "ValveBiped.Bip01_L_Thigh", "ValveBiped.Bip01_L_Calf", "ValveBiped.Bip01_L_Foot", "ValveBiped.Bip01_L_Toe0", "ValveBiped.Bip01_L_Pectoral", "ValveBiped.Bip01_R_Pectoral", "ValveBiped.Cod", "j_ringpalm_L", "j_pinkypalm_L", "j_ringpalm_ri", "j_pinkypalm_ri"}
local scalevec = Vector(1, 1, 1)

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@ -170,7 +170,7 @@ local function BeatrunHUD()
local coursename = nil
local customname = hook.Run("BeatrunHUDCourse")
coursename = customname and customname or Course_Name ~= "" and Course_Name or "Freeplay"
coursename = customname and customname or Course_Name ~= "" and "Course: " .. Course_Name or "Freeplay"
-- local lastxp = ply.LastXP or 0
local nicktext = nil
@ -324,7 +324,6 @@ function BeatrunLeaderboard(forced)
local isdatatheft = GetGlobalBool(GM_DATATHEFT)
local ply = LocalPlayer()
local vp = ply:GetViewPunchAngles()
-- local scrw = ScrW()
local scrh = ScrH()
if not sway:GetBool() then

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@ -212,7 +212,6 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
InfectionButton:SetText("Toggle Infection Gamemode")
InfectionButton:SetSize(0, 20)
InfectionButton.DoClick = function()
-- if GetGlobalBool(GM_DATATHEFT) then return notification.AddLegacy("Another gamemode is running!", NOTIFY_HINT, 2) end
if GetGlobalBool(GM_DATATHEFT) then
InfectionButton:SetText("Another gamemode is running!")
timer.Simple(2, function()
@ -229,7 +228,6 @@ hook.Add("PopulateToolMenu", "Beatrun_ToolMenu", function()
DatatheftButton:SetText("Toggle Data Theft Gamemode")
DatatheftButton:SetSize(0, 20)
DatatheftButton.DoClick = function()
-- if GetGlobalBool(GM_INFECTION) then return notification.AddLegacy("Another gamemode is running!", NOTIFY_HINT, 2) end
if GetGlobalBool(GM_INFECTION) then
InfectionButton:SetText("Another gamemode is running!")
timer.Simple(2, function()

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@ -1,5 +1,3 @@
GM_DATATHEFT = 1
DATATHEFT_LOADOUTS = {
{"weapon_357", "weapon_ar2"}
}
@ -44,9 +42,7 @@ if SERVER then
local function DataTheftSync(ply)
if GetGlobalBool(GM_DATATHEFT) and not ply.DataTheftSynced then
net.Start("Infection_Sync")
net.WriteFloat(Infection_StartTime)
net.WriteFloat(Infection_EndTime)
net.Start("DataTheft_Sync")
net.Send(ply)
ply.DataTheftSynced = true

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@ -1,4 +1,3 @@
GM_INFECTION = 0
Infection_StartTime = 0
Infection_EndTime = 0

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@ -21,6 +21,8 @@ local function SafetyRollThink(ply, mv, cmd)
mv:SetSideSpeed(0)
mv:SetForwardSpeed(0)
mv:AddKey(IN_DUCK)
if ang ~= landang then
local vel = mv:GetVelocity()
vel.x = 0

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@ -1,30 +1,19 @@
util.AddNetworkString("Beatrun_ToggleGamemode")
util.AddNetworkString("Beatrun_UpdateDataTheftLoadout")
local datatheft, infection = false, false
net.Receive("Beatrun_ToggleGamemode", function(_, ply)
local gm = net.ReadString()
if gm == "datatheft" then
datatheft = not datatheft
if datatheft then
if not GetGlobalBool(GM_DATATHEFT) then
Beatrun_StartDataTheft()
else
Beatrun_StopDataTheft()
end
elseif gm == "infection" then
infection = not infection
if infection then
if not GetGlobalBool(GM_INFECTION) then
Beatrun_StartInfection()
else
Beatrun_StopInfection()
end
end
end)
net.Receive("Beatrun_UpdateDataTheftLoadout", function(_, ply)
end)