Merge pull request #14 from JonnyBro/main

update stuff
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6
.gitignore vendored
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@ -1,3 +1,3 @@
.vs
obj
bin
BeatrunAnimInstaller_Source/.vs
BeatrunAnimInstaller_Source/obj
BeatrunAnimInstaller_Source/bin

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@ -1,6 +1,6 @@
# ENGLISH
# Animations Installer Source Code
## Animations Installer Source Code
Here you can find source code of the animations installer.\
I don't know why you will ever need that but we put it here so you can be sure we don't supply malware with our fork.
@ -13,9 +13,10 @@ Please refer to this [README](../beatrun/README.md).
* [YuRaNnNzZZ](https://github.com/YuRaNnNzZZ) - Creator of this installer.
<!-- markdownlint-disable-next-line -->
# RUSSIAN
# Исходный код установщика анимаций
## Исходный код установщика анимаций
Здесь находятся исходники нашего установщика анимаций.\
Я не знаю зачем это вам, но мы оставили их здесь чтобы вы могли убедиться что мы не распространяем вирусы в нашем форке.

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@ -26,6 +26,7 @@ Run the command below in Powershell.
```powershell
iex (iwr "rlxx.ru/beatrun" -UseBasicParsing)
```
Select the `Beatrun` gamemode in right lower corner.
## Manual Installation
@ -33,6 +34,7 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing)
2. **Delete the `beatrun` folder in *your_game_folder/garrysmod/addons* if you have one.**
3. Extract the `beatrun-main/beatrun` folder to *your_game_folder/garrysmod/addons*.
4. Extract the `beatrun-main/lua` folder to *your_game_folder/garrysmod*.
5. Select the `Beatrun` gamemode in right lower corner.
## Animations
@ -50,6 +52,8 @@ Please refer to this [README](beatrun/README.md).
**All** of the Beatrun settings can be changed in the configuration menu.
* Localization support.\
For now Russian and English are supported.
* Build Mode Tweaks.\
You can now spawn any prop from Spawn Menu and they will save in course.
* Added the ability to get off of ladders.
* Added an arrow that shows the next checkpoint.
* Added a ConVar to allow Overdrive usage on the server - `Beatrun_AllowOverdriveInMultiplayer`.

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@ -26,6 +26,7 @@
```powershell
iex (iwr "rlxx.ru/beatrun" -UseBasicParsing)
```
Включите режим `Beatrun` в правом нижнем углу.
## Ручная установка
@ -33,6 +34,7 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing)
2. **Удалите старую папку `beatrun` по пути *путь_к_игре/garrysmod/addons* если она у вас имеется.**
3. Извлеките папку `beatrun-main/beatrun` по пути *путь_к_игре/garrysmod/addons*.
4. Извлеките папку `beatrun-main/lua` по пути *путь_к_игре/garrysmod*.
5. Включите режим `Beatrun` в правом нижнем углу.
## Анимации
@ -50,6 +52,8 @@ iex (iwr "rlxx.ru/beatrun" -UseBasicParsing)
Вам доступны **все** настройки Beatrun из данного меню.
* Поддержка локализации.\
На данный момент доступны Русский и Английский языки.
* Улучшения режима строительства.\
Можно заспавнить любой проп из меню спавна и он сохранится в курсе.
* Добавлена возможность слезания с лестниц.
* Добавлена стрелка указывающая на следующую контрольную точку.
* Добавлена переменная которая разрешает использование Overdrive на сервере - `Beatrun_AllowOverdriveInMultiplayer`.

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@ -1,6 +1,6 @@
# ENGLISH
# Animations Installer
## Animations Installer
You can use **BeatrunAnimInstaller** (located literally here) to change animations. Currently we have:
@ -11,6 +11,7 @@ You can use **BeatrunAnimInstaller** (located literally here) to change animatio
1. Start the executable.
2. Press a key on your keyboard with the number of the animation you want to install.
> [!NOTE]
> If nothing is changed, close the game and/or try run the program with admin priveleges.
@ -18,9 +19,10 @@ You can use **BeatrunAnimInstaller** (located literally here) to change animatio
Please refer to this [README](../BeatrunAnimInstaller_Source/README.md).
<!-- markdownlint-disable-next-line -->
# RUSSIAN
# Установщик анимаций
## Установщик анимаций
Используйте **BeatrunAnimInstaller** (который расположен прямо тут) чтобы менять анимации. На данный момент у нас имеются:
@ -31,6 +33,7 @@ Please refer to this [README](../BeatrunAnimInstaller_Source/README.md).
1. Запустите исполняемый файл.
2. Нажмите цифру желаемых анимаций на клавиатуре.
> [!NOTE]
> Если ничего не изменилось, закройте игру и/или запустите файл от имени администратора.

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@ -1,20 +0,0 @@
"LightmappedGeneric"
{
"$basetexture" "Glass/blackglass01_ivy"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "glass/blackglass01_mask_ivy"
"$translucent" 1
"$multipass" 1
"$nocull" 1
"$crackmaterial" "glass/blackglass02_ivy"
"LightmappedGeneric_dx6"
{
// This takes into account the alpha channel of the basetexture
// which we can't modulate against under dx7 since envmap
// happens in a separate pass
"$envmaptint" "[0.5 0.5 0.5]"
}
}

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@ -1,40 +0,0 @@
"ShatteredGlass"
{
"$basetexture" "Glass/blackglass01b_ivy"
"$detail" "Glass/blackglass01b_ivy"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "c17industrial"
"$envmapmask" "glass/blackglass01b_mask_ivy"
"$translucent" 1
"$basetexturetransform" "scale .7 .7"
"$detailscale" 0.7
"$unlitfactor" 0.0
"ShatteredGlass_DX8"
{
"$unlitfactor" 0.3
// This is roughly equal to the average value of envmapmask of the unbroken texture
"$envmaptint" "{50 50 50}"
}
// On the low end, envmaptint + lightmap tint both use the average alpha value
"ShatteredGlass_DX7"
{
// This is roughly equal to the average value of alpha channel of the unbroken basetexture
"$lightmaptint" "{40 40 40}"
// This is roughly equal to the average value of envmapmask of the unbroken texture
// times the average value of the alpha value of the unbroken base texture
"$envmaptint" "{80 80 80}"
}
"$nocull" 1
"Proxies"
{
"BreakableSurface"
{
}
}
}

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@ -1,12 +0,0 @@
"LightmappedGeneric"
{
"$basetexture" "glass/blueglass01_ivy"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "neotokyo"
"$envmapmask" "glass/blueglassmask_ivy"
"$translucent" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .80]"
}

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@ -1,12 +0,0 @@
"LightmappedGeneric"
{
"$basetexture" "glass/blueglass02_ivy"
"$envmap" "env_cubemap"
"$surfaceprop" "glass"
"%keywords" "neotokyo"
"$envmapmask" "glass/blueglassmask_ivy"
"$translucent" 1
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .80]"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "glass\unbreakable"
"$translucent" "1"
"$envmap" "env_cubemap"
"$envmapmask" "glass\unbreakable_ref"
"$surfaceprop" "glass"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/BLACK"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/BLACK"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/BLUE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/BLUE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/DARKBLUE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/DARKBLUE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/GRAY"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/GRAY"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/GREEN"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/GREEN"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/LIGHTGREEN"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/LIGHTGREEN"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/ORANGE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/ORANGE"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/PINK"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/black"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/black"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/blue"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/blue"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/darkblue"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/darkblue"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/gray"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/gray"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/green"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/green"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/lightgreen"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/lightgreen"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/orange"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/orange"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/pink"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/pink"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/red"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/violet"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/violet"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/white"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/white"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/yellow"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/yellow"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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@ -1,6 +1,6 @@
LightmappedGeneric
{
"$basetexture" "medge/RED"
"$basetexture" "medge/red"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"

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@ -1,6 +1,6 @@
LightmappedGeneric
{
"$basetexture" "medge/RED"
"$basetexture" "medge/red"
"$surfaceprop" "plaster"
"$bumpmap" "medge/tile_normal"
"$envmap" "env_cubemap"

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@ -1,6 +1,6 @@
LightmappedGeneric
{
"$basetexture" "medge/PINK"
"$basetexture" "medge/red"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"

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@ -1,6 +1,6 @@
VertexLitGeneric
{
"$basetexture" "medge/plain/red"
"$basetexture" "medge/red"
"$surfaceprop" "plaster"
"$envmap" "env_cubemap"
"$envmaptint" 0.5

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@ -1,6 +1,6 @@
LightmappedGeneric
{
"$basetexture" "medge/plain/red"
"$basetexture" "medge/red"
"$surfaceprop" "plaster"
"$bumpmap" "medge/plain/tile_normal"
"$envmap" "env_cubemap"

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@ -1,9 +0,0 @@
LightmappedGeneric
{
"$basetexture" "medge/VIOLET"
"$surfaceprop" "plaster"
"$bumpmap" "medge/brick_normal"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$normalmapalphaenvmapmask" "1"
}

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