Fix no sound on landing when in singleplayer

Merge pull request #44 from RedyRT/master
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Jonny_Bro (Nikita) 2023-08-03 22:10:50 +05:00 committed by GitHub
commit 6f95a5500c
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@ -91,7 +91,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
if SERVER and not land then if SERVER and not land then
ply:EmitSound("Cloth.Roll") ply:EmitSound("Cloth.Roll")
ply:EmitSound("Cloth.RollLand") ply:EmitSound("Cloth.RollLand")
elseif CLIENT_IFTP() then elseif CLIENT_IFTP() or game.SinglePlayer() then
ply:EmitSound("Handsteps.ConcreteHard") ply:EmitSound("Handsteps.ConcreteHard")
ply:EmitSound("Land.Concrete") ply:EmitSound("Land.Concrete")
end end
@ -155,7 +155,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
if SERVER and not land then if SERVER and not land then
ply:EmitSound("Cloth.Roll") ply:EmitSound("Cloth.Roll")
ply:EmitSound("Cloth.RollLand") ply:EmitSound("Cloth.RollLand")
elseif CLIENT_IFTP() then elseif CLIENT_IFTP() or game.SinglePlayer() then
ply:EmitSound("Handsteps.ConcreteHard") ply:EmitSound("Handsteps.ConcreteHard")
ply:EmitSound("Land.Concrete") ply:EmitSound("Land.Concrete")
end end