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Fix no sound on landing when in singleplayer
Merge pull request #44 from RedyRT/master
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commit
6f95a5500c
1 changed files with 3 additions and 3 deletions
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@ -91,7 +91,7 @@ hook.Add("SetupMove", "EvadeRoll", function(ply, mv, cmd)
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if SERVER and not land then
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if SERVER and not land then
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.RollLand")
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ply:EmitSound("Cloth.RollLand")
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elseif CLIENT_IFTP() then
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elseif CLIENT_IFTP() or game.SinglePlayer() then
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Land.Concrete")
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ply:EmitSound("Land.Concrete")
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end
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end
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@ -155,7 +155,7 @@ hook.Add("OnPlayerHitGround", "SafetyRoll", function(ply, water, floater, speed)
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if SERVER and not land then
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if SERVER and not land then
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.Roll")
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ply:EmitSound("Cloth.RollLand")
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ply:EmitSound("Cloth.RollLand")
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elseif CLIENT_IFTP() then
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elseif CLIENT_IFTP() or game.SinglePlayer() then
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Handsteps.ConcreteHard")
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ply:EmitSound("Land.Concrete")
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ply:EmitSound("Land.Concrete")
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end
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end
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@ -197,4 +197,4 @@ if SERVER then
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return 0
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return 0
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end)
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end)
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end
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end
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