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slippery fix
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3 changed files with 6 additions and 5 deletions
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@ -366,9 +366,10 @@ hook.Add("SetupMove", "qslide", function(ply, mv, cmd)
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end
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end
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if onground and not ply:GetSliding() and not ply:GetJumpTurn() and ply:Alive() and
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(ply:GetSlidingDelay() < CT) and ducking and
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((ducking and sprinting and speed > runspeed * 0.5) or slippery or ply:GetDive()) then
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local able_to_slide = ducking and sprinting and speed > runspeed * 0.5
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local already_sliding = (ply:GetSlidingDelay() >= CT) or ply:GetSliding()
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if not already_sliding and ply:Alive() and onground and not ply:GetJumpTurn() and (able_to_slide or slippery or ply:GetDive()) then
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vel = math.min(speed, 541.44) * ply:GetOverdriveMult()
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ParkourEvent(slippery and "slide45" or "slide", ply)
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@ -1,4 +1,4 @@
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VERSION_GLOBAL = "1.0.30"
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VERSION_GLOBAL = "1.0.31"
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VERSION_LATEST = ""
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VERSION_CHECKED = false
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@ -1 +1 @@
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1.0.30
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1.0.31
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