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Cleanup, update anims, no punching while crouching
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8 changed files with 2 additions and 3 deletions
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@ -42,7 +42,6 @@ All of the settings below can be changed in the configuration menu.
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* Proper Kick Glitch (Like in original ME: https://www.youtube.com/watch?v=zK5y3NBUStc).
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* Proper Kick Glitch (Like in original ME: https://www.youtube.com/watch?v=zK5y3NBUStc).
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* Tweaked safety roll, now you can roll under things.
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* Tweaked safety roll, now you can roll under things.
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* You can now dive to your death =).
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* You can now dive to your death =).
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* Allowed punching while crouching.
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* Grapple fixes. Now it moves with entity it attached to and other players can see it.
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* Grapple fixes. Now it moves with entity it attached to and other players can see it.
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* More reliable grappling.
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* More reliable grappling.
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* Merged some anims into 1 file.
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* Merged some anims into 1 file.
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@ -419,7 +419,7 @@ function SWEP:PrimaryAttack()
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return
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return
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end
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end
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if not ply:OnGround() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end
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if not ply:OnGround() or ply:Crouching() or ply:GetSliding() or ply:GetGrappling() or ply:GetWallrun() ~= 0 then return end
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local curseq = self:GetSequence()
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local curseq = self:GetSequence()
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local infall = curseq == 19
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local infall = curseq == 19
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